Simple class to represent state when used with a UdpListener
Пример #1
0
        /// <summary>
        /// Starts listening for messages on the specified port
        /// </summary>
        public void Start(AsyncCallback callback)
        {
            if (_started)
            {
                return;
            }

            _started = true;

            IPAddress  address  = (this.localMessagesOnly ? IPAddress.Loopback : IPAddress.Any);
            IPEndPoint endpoint = new IPEndPoint(address, this.port);

            this.udp  = new UdpClient(endpoint);
            this.port = ((IPEndPoint)udp.Client.LocalEndPoint).Port;             // if 0 is passed, the system will assign a port.

            if (callback == null)
            {
                callback = new AsyncCallback(this.ProcessPacket);
            }

            UdpState state = new UdpState();

            state.Udp      = udp;
            state.Endpoint = endpoint;
            state.Callback = callback;

            udp.BeginReceive(callback, state);
        }
Пример #2
0
        /// <summary>
        /// Starts listening for messages on the specified port
        /// </summary>
        public void Start(AsyncCallback callback)
        {
            if (_started) {
                return;
            }

            _started = true;

            IPAddress address = (this.localMessagesOnly ? IPAddress.Loopback : IPAddress.Any);
            IPEndPoint endpoint = new IPEndPoint(address, this.port);
            this.udp = new UdpClient(endpoint);
            this.port = ((IPEndPoint)udp.Client.LocalEndPoint).Port; // if 0 is passed, the system will assign a port.

            if (callback == null) {
                callback = new AsyncCallback(this.ProcessPacket);
            }

            UdpState state = new UdpState();
            state.Udp = udp;
            state.Endpoint = endpoint;
            state.Callback = callback;

            udp.BeginReceive(callback, state);
        }