Пример #1
0
        void ShootEventsCallback(TutorialEvent evt)
        {
            Clear();

            int idx = _events.IndexOf(evt);

            if (idx >= 0)
            {
                if (_shootEvent != null)
                {
                    _shootEvent(evt._nextTag);
                    if (evt._nextTag != _startTag)
                    {
                        _shootEvent = null;
                    }
                }
            }
        }
Пример #2
0
        public void ShowInteractableFullScreenMask(TutorialEvent evt, bool enableDrag = false, bool isTransparent = false, float _maskAlpha = 0.4f)
        {
            Image image;

            if (_maskFullScreen == null)
            {
                var go = new GameObject();
                go.name         = "FullScreenMask";
                image           = go.AddComponent <Image>();
                _maskFullScreen = go.transform as RectTransform;
                _maskFullScreen.SetParent(SwitchTransform, false);
                go.SetActive(false);
                float width = 6000f, height = 6000f;
                _maskFullScreen.sizeDelta = new Vector2(width, height);
            }
            else
            {
                image = _maskFullScreen.gameObject.GetComponent <Image>();
            }
            if (isTransparent)
            {
                image.color = new Color(0, 0, 0, 0);
            }
            else
            {
                image.color = new Color(0, 0, 0, _maskAlpha);
            }
            if (evt != null)
            {
                var tc = _maskFullScreen.gameObject.AddComponent <TutorialScreenClick>();
                tc.Event            = evt;
                tc.EnableDrag       = enableDrag;
                image.raycastTarget = true;
            }
            else
            {
                image.raycastTarget = false;
            }

            _maskFullScreen.gameObject.SetActive(true);

            _maskFullScreen.SetAsFirstSibling();
            EnableParentCanvasRaycaster(_maskFullScreen);
        }