Пример #1
0
 public BonusFire() : base(Data.Instance.BonusFireData)
 {
     _bonusFireData = Data.Instance.BonusFireData;
     _bulletCount   = _bonusFireData.BulletCount;
     _prefab        = _bonusFireData.Prefab;
     _rotation      = new Quaternion();
     _bullet        = new BonusBullet();
 }
Пример #2
0
        public void Spawn(Transform transform, Quaternion quaternion)
        {
            _bullet = Transform.Instantiate(_prefab, transform.position, quaternion);
            BonusBullet BonusBullet = new BonusBullet();

            BonusBullet = this;
            Services.Instance.LevelService.ActiveBonusBullet.Add(BonusBullet);
            _lifeTimer.AddTimeRemaining();
        }
Пример #3
0
 public override void Use()
 {
     base.Use();
     for (int i = 0; i < _bulletCount; i++)
     {
         _rotation = Quaternion.Euler(0, 90 + i * 5, 0);
         _bullet   = new BonusBullet();
         _bullet.Spawn(GetTransform(), _rotation);
     }
 }