Пример #1
0
        public void NewGame(IRenderer renderer)
        {
            playTimer.Reset();
            renderer.ClearScreen();
            DirectionControl.ResetDirection();
            score.ResetScore();

            new FieldBorder(renderer, (int)playgroundDimension.X, (int)playgroundDimension.Y);

            var snakeStartPoint = new Vector(playgroundDimension.X / 2 * Measure, playgroundDimension.Y / 2 * Measure);

            snake = new Snake(snakeStartPoint, renderer);

            apple = new Apple(ColorThemes.Apple);
            renderer.RenderObject(apple.GetShape());

            pinkApple = new PinkApple(ColorThemes.PinkApple);
            renderer.RenderObject(pinkApple.GetShape());

            collision = new Collision(snake, apple, pinkApple, playgroundDimension);

            apple.SetCollision(collision);
            apple.ReplaceApple();

            pinkApple.SetCollision(collision);
            pinkApple.HideApple();

            ResumeGame();
            guiClient.SetVisibilityOfResume(true);
        }
Пример #2
0
        private void WindowKeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.Escape)
            {
                ShowPanel(mainMenuPanel);
                gameControl.PauseGame();
                HideGameObjects();
            }

            if (gameControl.GameIsRunning())
            {
                switch (e.Key)
                {
                case Key.A:
                case Key.Left:
                    DirectionControl.SetTurn(Turn.Conterclockwise);
                    break;

                case Key.D:
                case Key.Right:
                    DirectionControl.SetTurn(Turn.Clockwise);
                    break;
                }
            }
        }
Пример #3
0
        public void Move()
        {
            var newPosition = snakeHead.GetCurrentPosition() + DirectionControl.GetDirection().Offset();

            DirectionControl.ResetTurn();
            snakeHead.SetPositionOnCanvas(newPosition);

            for (int index = 1; index < this.Count; index++)
            {
                this[index].SetPositionOnCanvas(this[index - 1].GetFormerPosition());
            }
        }