public RunningLine(Game _new_parent) { _Letters = new List<Letter>(); //LoadStory(Game1._Chapter); _parent = _new_parent; _Stars = new ParticleSystem(LoadHelper.Textures[TextureEnum.star_small], 300, 500, true, true); }
public Game() { _texture = LoadHelper.Textures[TextureEnum.snake_body]; _center = new Vector2(_texture.Width / 2, _texture.Height / 2); _Bird = new Bird(new Vector2(750, 500), -0.78f); _Snake = new Snake(new Vector2(Game1._screen_width / 2, Game1._screen_height / 2 + 50)); _RunningLine = new RunningLine(this); _Blood = new ParticleSystem(LoadHelper.Textures[TextureEnum.blood], 6000, 500, true, false); _Fanfare = new ParticleSystem(LoadHelper.Textures[TextureEnum.star], 6000, 500, true, false); _Puff = new ParticleSystem(LoadHelper.Textures[TextureEnum.puff], 200, 80, true, true); SetChapter(Game1._Chapter); _fanfare_left_one = LoadHelper.Textures[TextureEnum.fanfare]; _fanfare_left_two = LoadHelper.Textures[TextureEnum.fanfare]; _fanfare_right_one = LoadHelper.Textures[TextureEnum.fanfare]; _fanfare_right_two = LoadHelper.Textures[TextureEnum.fanfare]; }