private bool FoodAndWallOrSerpent() { foreach (Point i in wall.GetWall()) { if (food.HasCollided(i)) { return(false); } } foreach (Point i in serpent.GetSerpent()) { if (food.HasCollided(i)) { return(false); } } return(true); }
private bool FoodAndWallOrSerpent() { foreach (Point i in wall.GetWall()) { if (food.HasCollided(i)) { return(false); } } foreach (Point i in serpent.GetSerpent()) { if (food.HasCollided(i)) { return(false); } } return(true); }