Пример #1
0
 private void LoadGame() //Replaces current main game objects with the objects that have been saved previously
 {
     if (LoadGameBoard())
     {
         this.snake                    = (TheSnake)LoadFromBinaryFile(System.IO.Path.GetFullPath("SnakeData.dat"));
         this.foodOnBoard              = (List <Point>)LoadFromBinaryFile(System.IO.Path.GetFullPath("FoodData.dat"));
         this.currentScore             = (int)LoadFromBinaryFile(System.IO.Path.GetFullPath("CurrentScoreData.dat"));
         this.currentScoreDisplay.Text = "Current Score: " + this.currentScore;
         this.speedMultiplier          = (double)LoadFromBinaryFile(System.IO.Path.GetFullPath("SpeedData.dat"));
     }
 }
Пример #2
0
        private void resetVariables() //Sets up a new Snake, Canvas and populates with head of snake and food
        {
            snake = new TheSnake();
            gameBoard.Children.Clear();
            animateSnake(snake.CurrentPosition);
            foodOnBoard     = new List <Point>();
            currentScore    = 0;
            speedMultiplier = 0.5;

            for (int i = 0; i < 10; i++)
            {
                generateFood(i);
            }
        }
Пример #3
0
 public void CheckIfScoreShouldBeInc(TheSnake snake, Direction movementDir, ref int score)
 {
     if (m_berry.Position.XPos == snake.Head.XPos && m_berry.Position.YPos == snake.Head.YPos)
     {
         score++;
         Pixel newBodyPartLocation;
         if (snake.Body.Count > 0)
         {
             newBodyPartLocation = snake.setNewBodyPartLocation(movementDir, snake.Body[snake.Body.Count - 1]);
         }
         else
         {
             newBodyPartLocation = snake.setNewBodyPartLocation(movementDir, snake.Head);
         }
         snake.Body.Add(newBodyPartLocation);
         setBerryOnRandLocation();
     }
 }
Пример #4
0
        static void Main()
        {
            var score = 0;

            SetWindowSize(32, 16);

            var borderManager = new BorderManager(WindowWidth, WindowHeight);

            var snake = new TheSnake(null, null, ConsoleColor.Red);

            var berryManager = new BerryManager(WindowWidth, WindowHeight);

            var currentMovement = Direction.Right;

            var gameOver = false;

            while (true)
            {
                Clear();

                gameOver |= (snake.Head.XPos == WindowWidth - 1 || snake.Head.XPos == 0 || snake.Head.YPos == WindowHeight - 1 || snake.Head.YPos == 0);

                borderManager.DrawBorder();

                berryManager.CheckIfScoreShouldBeInc(snake, currentMovement, ref score);

                snake.DrawSnake(ref gameOver);

                if (gameOver)
                {
                    break;
                }

                berryManager.DrawBerry();

                snake.Move(ref currentMovement);
            }
            SetCursorPosition(WindowWidth / 5, WindowHeight / 2);
            WriteLine($"Game over, Score: {score}");
            SetCursorPosition(WindowWidth / 5, WindowHeight / 2 + 1);
            ReadKey();
        }
Пример #5
0
        public MainWindow()
        {
            InitializeComponent();
            Boolean paused           = false;
            Boolean currentlyPlaying = false;


            this.highScore  = (int)LoadFromBinaryFile(System.IO.Path.GetFullPath("Highscore.dat"));
            speedMultiplier = 0.5;
            foodOnBoard     = new List <Point>();

            timer          = new DispatcherTimer();
            timer.Interval = new TimeSpan(0, 0, 0, 0, 1);
            timer.Tick    += Timer_Tick;
            KeyDown       += MainWindow_KeyDown;
            snake          = new TheSnake();

            animateSnake(snake.CurrentPosition); //after this moment, the total number of objects on the canvas is 1
            for (int i = 0; i < 10; i++)
            {
                generateFood(i); //after this moment, the total number of objects on the canvas is 11
            }
        }