protected Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | |
Результат | void |
static void StartGameLoop() { while (true) { graphics.Clear(); game.Update(); //draw food graphics.DrawPixel(game.FoodPosition.X, game.FoodPosition.Y); //draw food for (int i = 0; i < game.SnakePosition.Count; i++) { var point = (Point)game.SnakePosition[i]; graphics.DrawPixel(point.X, point.Y); } if (game.PlaySound) { speaker.PlayTone(440, 25); } //show graphics.Show(); Thread.Sleep(250 - game.Level * 5); } }
/// <summary> /// Aktualizovanie hracieho pola. /// </summary> private void RefreshGameField() { if (!game.Update()) { Pause(); } gameTimerSnake.Interval = TimeSpan.FromMilliseconds(game.SpeedMS); for (int x = 0; x < game.GameField.GetRectanglesOnWidth(); x++) { for (int y = 0; y < game.GameField.GetRectanglesOnHeight(); y++) { Canvas.SetLeft(game.GameField.gameField[x, y].Rect, game.GameField.gameField[x, y].Coordinates.X * CubeWidth); Canvas.SetTop(game.GameField.gameField[x, y].Rect, (game.GameField.gameField[x, y].Coordinates.Y * CubeHeight) + CubeHeight); } } }
private void timer1_Tick(object sender, EventArgs e) { snakeGame.Update(); pictureBox1.Refresh(); }