static void Main(string[] args) { Console.SetBufferSize(120, 120); Walls walls = new Walls(80, 25); walls.Draw(); Point p = new Point(1, 3, 'O'); /*p1.x = 1; * p1.y = 3; * p1.sym = '*';*/ Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); Score score = new Score(75, 1); score.UpdateScore(); FoodCreator foodCreator = new FoodCreator(70, 25, '#'); Point food = foodCreator.CreateFood(); food.Draw(ConsoleColor.Green); FoodCreator badfoodCreator = new FoodCreator(50, 10, '¤'); Point badfood = badfoodCreator.CreateFood(); badfood.Draw(ConsoleColor.Red); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { break; } if (snake.Eat(food)) { Score.score += 5; score.UpdateScore(); food = foodCreator.CreateFood(); food.Draw(ConsoleColor.Green); } if (snake.NOEat(badfood)) { Score.score -= 5; score.UpdateScore(); badfood = badfoodCreator.CreateFood(); badfood.Draw(ConsoleColor.Red); } if (Score.score <= -1) { Console.Clear(); Console.SetCursorPosition(50, 10); Console.Write("Game Over"); } else { snake.Move(); } Thread.Sleep(100); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } Console.SetCursorPosition(50, 10); Console.Write("Game Over"); }
static void Main(string[] args) { Console.SetWindowSize(85, 35); Walls walls = new Walls(80, 25); walls.Draw(); Point p = new Point(4, 5, '#'); Snake snake = new Snake(p, 4, Direction.RIGHT); snake.Draw(); FoodCreator foodCreator = new FoodCreator(80, 25, '#', '0', '+'); Point food = foodCreator.CreateFood(); Point Sfood = foodCreator.CreateFoodS(); Point Bfood = foodCreator.CreateFoodB(); food.Draw(); Parametrs settings = new Parametrs(); Sounds sound = new Sounds(settings.GetResourceFolder()); sound.Play(); Sounds sound1 = new Sounds(settings.GetResourceFolder()); Sounds soundS = new Sounds(settings.GetResourceFolder()); Sounds soundB = new Sounds(settings.GetResourceFolder()); Score score = new Score(settings.GetResourceFolder()); while (true) { if (walls.IsHit(snake) || snake.IsHitTail()) { Console.Beep(300, 500); Thread.Sleep(50); Console.Beep(300, 500); Thread.Sleep(50); Console.Beep(300, 500); Thread.Sleep(50); Console.Beep(250, 500); Thread.Sleep(50); Console.Beep(350, 250); Console.Beep(300, 500); Thread.Sleep(50); Console.Beep(250, 500); Thread.Sleep(50); Console.Beep(350, 250); Console.Beep(300, 500); Thread.Sleep(50); break; } if (snake.Eat(food)) { food = foodCreator.CreateFood(); food.Draw(); sound1.PlayEat(); score.UpCurrentPoints(); score.ShowCurrentPoints(); if (score.ShowPoint() % 50 == 0) { Sfood = foodCreator.CreateFoodS(); Sfood.Draw(); Bfood = foodCreator.CreateFoodB(); Bfood.Draw(); } } if (snake.Eat(Sfood)) { score.UpPoinS(); score.ShowCurrentPoints(); soundS.PlayEatS(); } if (snake.Eat(Bfood)) { score.DownPointB(); score.ShowCurrentPoints(); soundB.PlayEatB(); } else { snake.Move(); } Thread.Sleep(200); if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(); snake.HandleKey(key.Key); } } score.WriteGameOver(); }