Пример #1
0
        public void MovePlayer(MoveDirection direction)
        {
            int x = 0;
            int y = 0;
            switch (direction)
            {
                case MoveDirection.Up:
                    x = 0;
                    y = moveSpeedY*-1;
                    break;
                case MoveDirection.Left:
                    x = moveSpeedX*-1;
                    y = 0;
                    break;
                case MoveDirection.Down:
                    x = 0;
                    y = moveSpeedY;
                    break;
                case MoveDirection.Right:
                    x = moveSpeedX;
                    y = 0;
                    break;
            }

            snakePanels[0].Me.Location = new Point(snakePanels[0].Me.Location.X + x, snakePanels[0].Me.Location.Y + y);
            for (int i = snakePanels.Count - 1; i > 0; --i)
            {
                snakePanels[i].Me.Location = new Point(snakePanels[i - 1].Me.Location.X, snakePanels[i - 1].Me.Location.Y);
            }
        }
Пример #2
0
        public Snake()
        {
            Random rnd = new Random();
            Direction dir = (Direction)rnd.Next(0, 3);
            var StartPos = new Position() { X = 40, Y = 12 };                               //Center of the screen

            MoveDirection = new MoveDirection() { Direction = dir};
            Blocks = new List<Snake.SnakeBlock>() {
                new SnakeBlock() { IsHead = true, Symbol = "#", Position = StartPos, Type = ObjectType.Player },
                new SnakeBlock() { IsHead = false, Symbol = "#", Position = StartPos + dir.NextPos(1), Type = ObjectType.Player},
                new SnakeBlock() { IsHead = false, Symbol = "#", Position = StartPos + dir.NextPos(2), Type = ObjectType.Player}
            };
            Blocks[1].Parent = Blocks.First(); //ugh, hack to wire parents :(
            Blocks[2].Parent = Blocks.First();
        }