static void Main(string[] args) { Nextlvl.Deserialize(); GameState game = new GameState(); if (Returnlvl.count == 1) { Butter.username = Returnlvl.login; Butter.score = Returnlvl.score; Savescore.Deserialize(); Console.Clear(); game.Run2(); while (true) { if (Butter.gameOver) { GameState.gameover(); } game.DrawScore(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); } } else { Console.WriteLine("Champions:"); Savescore.Deserialize(); DesOutput.PrintScore(); Console.WriteLine("Enter username:"); Butter.username = Console.ReadLine(); Console.Clear(); game.Run(); while (true) { if (Butter.gameOver) { GameState.gameover(); } ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); game.DrawScore(); } } }
static void Main(string[] args) { GameState game = new GameState(); player.SetName(); game.Run(); while (true) { player.Draw(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); if (consoleKeyInfo.Key == ConsoleKey.F2) { Serialize(game); } else if (consoleKeyInfo.Key == ConsoleKey.F3) { game.Stop(); game = Deserialize(); game.Run(); } else { game.ProcessKeyEvent(consoleKeyInfo); } } }
static void Main(string[] args) { GameState game = new GameState(); game.ShowBanner(); game.GetInput(); Console.Clear(); game.Draw(); game.Run(); while (!gameover) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); if (consoleKeyInfo.Key == ConsoleKey.K) { Serialize(game); } else if (consoleKeyInfo.Key == ConsoleKey.L) { game.Stop(); game = Deserialize(); game.Draw(); game.Run(); } else { game.ProcessKeyEvent(consoleKeyInfo); } } }
static void Main(string[] args) { GameState game = new GameState(); while (true) { game.Draw(); ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); game.ProcessKeyEvent(consoleKeyInfo); } }
static void Main(string[] args) { GameState game = new GameState(); project1 gg = new project1(); while (true) { Console.SetCursorPosition(1, 20); cpp(); Console.SetCursorPosition(24, 20); gg.anton(Console.ReadLine()); Console.SetCursorPosition(1, 20); Console.WriteLine(" "); break; } game.Run(gg.str()); while (true) { ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(); if (consoleKeyInfo.Key == ConsoleKey.F2) { Serialize(game); } else if (consoleKeyInfo.Key == ConsoleKey.F3) { game.Stop(); game = Deserialize(); game.Run(gg.str()); } else { game.ProcessKeyEvent(consoleKeyInfo); } } }