Пример #1
0
 public void Update()
 {
     switch (CurrentScene)
     {
         case Scenes.MainMenu:
             MainMenu.Update();
             break;
         case Scenes.InGame:
             InGame.Update();
             break;
         case Scenes.Pause:
             Pause.Update();
             break;
         case Scenes.Question:
             Question.Update();
             break;
         case Scenes.SaveGame:
             SaveQuestion.Update();
             break;
         case Scenes.LoadGame:
             LoadQuestion.Update();
             break;
         case Scenes.HighScore:
             HighscoreScn.Update();
             break;
     }
 }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (MenuState.IsShowMainMenuScene)
            {
                menuScene.Update();
            }
            if (MenuState.IsShowGameScene)
            {
                gameScene.Update(gameTime);
            }
            if (MenuState.IsShowGameOverScene)
            {
                gameOverScene.Update();
            }

            base.Update(gameTime);
        }