private void OnKeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Left: m_Game.ChangeSnakeDIrection(Direction.Left); break; case Keys.Right: m_Game.ChangeSnakeDIrection(Direction.Right); break; case Keys.Up: m_Game.ChangeSnakeDIrection(Direction.Up); break; case Keys.Down: m_Game.ChangeSnakeDIrection(Direction.Down); break; } }