Пример #1
0
        private FullSnake _Snake; // Temporary snake.

        #endregion Fields

        #region Constructors

        /*
         * Constructor of NetworkCOntainer
         *      - Initialize variables.
         * */
        public NetworkContainer()
        {
            _Msg = "000";
            _Snake = new FullSnake();
            _Fruit = new Fruit();
            _Insect = new Insect();
            _ListWalls = new ListWalls();
            _Nickname = "";
            _Score = 0;

            _HasBeenModified = false;
        }
Пример #2
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        private int _Y; // Position in Y.

        #endregion Fields

        #region Constructors

        /*
         * Constructor of Wall
         *      - Initialize variables
         * */
        public Wall(int width, int height, FullSnake snake, Fruit fruit, Insect insect, List<Wall> listWall)
        {
            int tmpX, tmpY;

            _Side = width / 54 - 2;
            _RandomNumber = new Random();
            tmpX = Generate_X(width);
            tmpY = Generate_Y(height);

            while(!CheckPositions(tmpX,tmpY,snake,fruit,insect,listWall))
            {
                tmpX = Generate_X(width);
                tmpY = Generate_Y(height);
            }

            _X = tmpX;
            _Y = tmpY;
        }
Пример #3
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        /*
         * Check if temporary X & Y are on the snake, the fruit, the insect, or a wall
         * */
        private Boolean CheckPositions(int x, int y, FullSnake fullSnake, Fruit fruit, Insect insect, List<Wall> listWalls)
        {
            Boolean ok = true;

            for (int i = 0; i < fullSnake.Get_SnakeSize(); i++)
            {
                if ((x == fullSnake.Get_Snake()[i].Get_X()) && (y == fullSnake.Get_Snake()[i].Get_Y()))
                {
                    ok = false;
                    //Console.WriteLine("Wall appeared on the snake");
                }
            }

            if (x == fruit.Get_X() && y == fruit.Get_Y())
            {
                ok = false;
                //Console.WriteLine("Wall appeared on the fruit");
            }

            if (((insect.Get_X() == x) && (insect.Get_Y() == y)) || ((insect.Get_X() == (x + (_Side / 2 + 1))) && (insect.Get_Y() == y)) || ((insect.Get_X() == x) && (insect.Get_Y() == (y + (_Side / 2) + 1))) || ((insect.Get_X() == (x + (_Side / 2 + 1))) && (insect.Get_Y() == (y + (_Side / 2) + 1))))
            {
                ok = false;
                //Console.WriteLine("Wall appeared on the insect");
            }

            if(listWalls != null)
                for (int z = 0; z < listWalls.Count(); z++)
                {
                    if ((x == listWalls[z].Get_X()) && (z == listWalls[z].Get_Y()))
                    {
                        ok = false;
                        //Console.WriteLine("Wall appeared on a wall");
                    }
                }

            return ok;
        }
Пример #4
0
        /*
         * Move fruit
         *      - Move Position of the fruit.
         *      - Check if new positions are on the snake, regenerate if needed.
         * */
        public void MoveFruit(int width, int height, FullSnake fullSnake)
        {
            int tmpX;
            int tmpY;

            tmpX = Generate_X(width);
            tmpY = Generate_Y(height);

            while (!CheckPositions(tmpX, tmpY, fullSnake))
            {
                tmpX = Generate_X(width);
                tmpY = Generate_Y(height);
            }

            _X = tmpX;
            _Y = tmpY;
        }
Пример #5
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        /*
         * Check if temporary X & Y are on the snake or a wall (multiplayers)
         * */
        private Boolean CheckPositions(int x, int y, FullSnake fullSnake, List<Wall> listWalls)
        {
            Boolean ok = true;

            for (int i = 0; i < fullSnake.Get_SnakeSize(); i++)
            {
                if ((x == fullSnake.Get_Snake()[i].Get_X()) && (y == fullSnake.Get_Snake()[i].Get_Y()))
                {
                    ok = false;
                    //Console.WriteLine("Fruit appeared on the snake");
                }
            }

            foreach (Wall element in listWalls)
            {
                if (element.Get_X() == x && element.Get_Y() == y)
                {
                    ok = false;
                    //Console.WriteLine("Fruit appeared on a wall");
                }
            }

            return ok;
        }
Пример #6
0
        /*
         * Check if temporary X & Y are on the snake
         * */
        private Boolean CheckPositions(int x, int y, FullSnake fullSnake)
        {
            Boolean ok = true;

            for (int i = 0; i < fullSnake.Get_SnakeSize(); i++)
            {
                if ((x == fullSnake.Get_Snake()[i].Get_X()) && (y == fullSnake.Get_Snake()[i].Get_Y()))
                {
                    ok = false;
                    //Console.WriteLine("Fruit appeared on the snake");
                }
            }

            return ok;
        }
Пример #7
0
        /*
         * Check if temporary X & Y are on the snake, the fruit, or a wall (multiplayers)
         * */
        private Boolean CheckPositions(int x, int y, FullSnake snake, Fruit fruit, List<Wall> listWalls)
        {
            Boolean ok = true;

            for (int i = 0; i < snake.Get_SnakeSize(); i++)
            {
                if (((snake.Get_Snake()[i].Get_X() == x) && (snake.Get_Snake()[i].Get_Y() == y)) || ((snake.Get_Snake()[i].Get_X() == (x + (_Side / 2 + 1))) && (snake.Get_Snake()[i].Get_Y() == y)) || ((snake.Get_Snake()[i].Get_X() == x) && (snake.Get_Snake()[i].Get_Y() == (y + (_Side / 2) + 1))) || ((snake.Get_Snake()[i].Get_X() == (x + (_Side / 2 + 1))) && (snake.Get_Snake()[i].Get_Y() == (y + (_Side / 2) + 1))))
                {
                    ok = false;
                    //Console.WriteLine("Insect is on the snake");
                }
            }

            if (((fruit.Get_X() == x) && (fruit.Get_Y() == y)) || ((fruit.Get_X() == (x + (_Side / 2 + 1))) && (fruit.Get_Y() == y)) || ((fruit.Get_X() == x) && (fruit.Get_Y() == (y + (_Side / 2) + 1))) || ((fruit.Get_X() == (x + (_Side / 2 + 1))) && (fruit.Get_Y() == (y + (_Side / 2) + 1))))
            {
                ok = false;
                //Console.WriteLine("Insect is on the fruit");
            }

            foreach (Wall element in listWalls)
            {
                if (((element.Get_X() == x) && (element.Get_Y() == y)) || ((element.Get_X() == (x + (_Side / 2 + 1))) && (element.Get_Y() == y)) || ((element.Get_X() == x) && (element.Get_Y() == (y + (_Side / 2) + 1))) || ((element.Get_X() == (x + (_Side / 2 + 1))) && (element.Get_Y() == (y + (_Side / 2) + 1))))
                {
                    ok = false;
                    //Console.WriteLine("Insect is on a wall");
                }

            }

            return ok;
        }
Пример #8
0
        /*
         * Move insect (multiplayers)
         *      - Move positions of the insect
         *      - Check if new positions are on the snake/fruit/walls, regenerate if needed.
         * */
        public void MoveInsect(int width, int height, FullSnake snake, Fruit fruit, List<Wall> listWalls)
        {
            int tmpX;
            int tmpY;

            tmpX = Generate_X(width);
            tmpY = Generate_Y(height);

            while (!CheckPositions(tmpX, tmpY, snake, fruit, listWalls))
            {
                tmpX = Generate_X(width);
                tmpY = Generate_Y(height);
            }

            _X = tmpX;
            _Y = tmpY;
        }
Пример #9
0
 //////////////
 // Set _Snake
 public void Set_Snake(FullSnake snake)
 {
     _Snake = snake;
 }
Пример #10
0
        /*
         * Method for initializing the Game:
         *      - Initialize object for playing.
         *      - Initialize timers (one for the game progress, one for the insect).
         *      - initialize the thread for graphical rendering.
         * */
        public void InitializeGame()
        {
            _FullSnake = new FullSnake(this.gameBoardPictureBox.Width);
            _Fruit = new Fruit(this.gameBoardPictureBox.Width, this.gameBoardPictureBox.Height);
            _Insect = new Insect(this.gameBoardPictureBox.Width, this.gameBoardPictureBox.Height, -666, -666);
            if (_Multiplayer)
                _ListWalls = new ListWalls();

            _Score = 0;
            _TimerInterval = 70;
            _Direction = 1;
            _GameOver = false;
            _InsectIsPresent = false;
            _InGame = true;

            _Timer = new Timer();
            _Timer.Interval = _TimerInterval;
            _Timer.Tick += new EventHandler(TimerTick);

            _InsectTimer = new Timer();
            _InsectTimer.Interval = 1000;
            _InsectTimer.Tick += new EventHandler(InsectTimerTick);

             _RenderThread = new System.Threading.Thread(new System.Threading.ThreadStart(Render));
             _RenderThread.Name = "RenderThread";
             _RenderThread.IsBackground = true;
        }
Пример #11
0
        ////////////////////////
        // Display of the snake
        public void RenderSnake(FullSnake snake, PictureBox gameBoardPictureBox)
        {
            try
            {
                // Suppress the streak behind the snake

                if (snake.Get_SnakeSize() >= 1)
                {
                    if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Direction() == 0) // If the tail is moving up...
                    {
                        _MyGraphics.FillRectangle(_MyBrush2, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X(), snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y() + (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor below the last part of snake.
                        if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y() == gameBoardPictureBox.Height - (gameBoardPictureBox.Width / 54)) // If the snake goes to the other side of the gameboard the streak to recolor is not behind the snake.
                            _MyGraphics.FillRectangle(_MyBrush2, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X(), 0, (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor at the opposite side.
                    }

                    if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Direction() == 1) // If the tail is moving right...
                    {
                        _MyGraphics.FillRectangle(_MyBrush2, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X() - (gameBoardPictureBox.Width / 54), snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y(), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor at the left of the last part of snake.
                        if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X() == 0) // If the snake goes to the other side of the gameboard the streak to recolor is not behind the snake.
                            _MyGraphics.FillRectangle(_MyBrush2, gameBoardPictureBox.Width - (gameBoardPictureBox.Width / 54), snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y(), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor at the opposite side.
                    }

                    if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Direction() == 2) // If the tail is moving down...
                    {
                        _MyGraphics.FillRectangle(_MyBrush2, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X(), snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y() - (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor above the last part of snake.
                        if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y() == 0) // If the snake goes to the other side of the gameboard the streak to recolor is not behind the snake.
                            _MyGraphics.FillRectangle(_MyBrush2, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X(), gameBoardPictureBox.Height - (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor at the opposite side.
                    }

                    if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Direction() == 3) // If the tail is moving left...
                    {
                        _MyGraphics.FillRectangle(_MyBrush2, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X() + (gameBoardPictureBox.Width / 54), snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y(), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor at the right of the last part of snake.
                        if (snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_X() == gameBoardPictureBox.Width - (gameBoardPictureBox.Width / 54)) // If the snake goes to the other side of the gameboard the streak to recolor is not behind the snake.
                            _MyGraphics.FillRectangle(_MyBrush2, 0, snake.Get_Snake()[snake.Get_SnakeSize() - 1].Get_Y(), (gameBoardPictureBox.Width / 54), (gameBoardPictureBox.Width / 54)); // Recolor at the opposite side
                    }
                }

                // Draw all parts of the snake (at the beginning of the game)

                if ((snake.Get_SnakeSize() == 3)) // If the size of the snake is equal to 3 (at the begin of the game)...
                    for (int i = 0; i < snake.Get_SnakeSize(); i++) // ... Look for each part of the snake...
                        _MyGraphics.FillEllipse(_MyBrush, new Rectangle(snake.Get_Snake()[i].Get_X(), snake.Get_Snake()[i].Get_Y(), (gameBoardPictureBox.Width / 54 - 2) - 1, (gameBoardPictureBox.Width / 54 - 2) - 1)); // ... And draw the part.

                // Draw the head of the snake

                else
                    _MyGraphics.FillEllipse(_MyBrush, new Rectangle(snake.Get_Snake()[0].Get_X(), snake.Get_Snake()[0].Get_Y(), (gameBoardPictureBox.Width / 54 - 2) - 1, (gameBoardPictureBox.Width / 54 - 2) - 1));
            }

            catch (Exception e) { Console.WriteLine(e); }
        }
Пример #12
0
        /////////////////////////////
        // Display of the mini snake
        public void RenderMiniSnake(FullSnake snake, PictureBox miniGameBoardPictureBox)
        {
            for (int i = 0; i < snake.Get_SnakeSize(); i++)
            {
                if (_MiniSnakeGraphicalParts.Count < snake.Get_SnakeSize()) // If there is not enough picturebox in the pool ...
                {
                    _MiniSnakeGraphicalParts.Add(new PictureBox());                   // ...Add it one.
                    _MiniSnakeGraphicalParts[_MiniSnakeGraphicalParts.Count - 1].Size = new System.Drawing.Size(snake.Get_Snake()[i].Get_SIDE() / 2, snake.Get_Snake()[i].Get_SIDE() / 2); // Definition of the picturebox size.
                    _MiniSnakeGraphicalParts[_MiniSnakeGraphicalParts.Count - 1].BackColor = System.Drawing.Color.Black; // Definition of the picturebox color.
                    miniGameBoardPictureBox.Controls.Add(_MiniSnakeGraphicalParts[_MiniSnakeGraphicalParts.Count - 1]);  // Attach the control to the gameboard.
                }

                if(_MiniSnakeGraphicalParts[i].Parent != miniGameBoardPictureBox)      // If the control is not attached to the gameboard...
                    miniGameBoardPictureBox.Controls.Add(_MiniSnakeGraphicalParts[i]); // Attach the control to the gameboard.
                _MiniSnakeGraphicalParts[i].Location = new System.Drawing.Point(snake.Get_Snake()[i].Get_X()/2, snake.Get_Snake()[i].Get_Y()/2);  // Definition of the panel location.
            }
        }