Пример #1
0
 private void ThirdLevel(int barrierPic)
 {
     System.Threading.Thread.Sleep(1000);
     // Listen leeren
     snake.Clear();
     Apples.ClearBarrierList();
     Apples.ClearSnakePartsList();
     playground.Children.Clear();
     AddSnake();
     myGrid.Background = new SolidColorBrush(Color.FromRgb(231, 220, 124));
     BorderColor       = Color.FromRgb(119, 162, 215);
     DrawPlayground();
     GameBreak();
     PlaceBarriers(barrierPic);
     myApple.ShowApple(playground, pillarWidth);
 }
Пример #2
0
        // Methode fuer den Start des Spiels
        private void Start()
        {
            // Geschwindigkeit setzen
            speedSnake          = 1000;
            timerSnake.Interval = TimeSpan.FromMilliseconds(speedSnake);
            gamePoints.LoeschePunkte();
            ProgressBarSpeed.Value = 0;
            ProgressBarLife.Value  = 0;
            // Listen leeren
            snake.Clear();
            if (gameStarted)
            {
                Apples.ClearBarrierList();
                Apples.ClearSnakePartsList();
            }

            // Spielfeld leeren
            playground.Children.Clear();

            points             = 0;
            time               = 0;
            direction          = 0;
            showPoints.Content = points;
            showTime.Content   = time;

            gameStarted   = true;
            _counterLevel = 1;
            NextLevel();

            // Einstellungen deaktivieren
            MenuEasy.IsEnabled    = false;
            MenuAvarage.IsEnabled = false;
            MenuHeavy.IsEnabled   = false;

            // ersten Apfel setzen
            myApple = new Apples(appleSize);
            myApple.ShowApple(playground, pillarWidth);

            ProgressBarLife.Value = 3;
            levelPoints           = 400;
        }