Пример #1
0
 private void findStressProcessor()
 {
     if (stressProcessor == null)
     {
         int count = SnacksScenario.Instance.resourceProcessors.Count;
         for (int index = 0; index < count; index++)
         {
             if (SnacksScenario.Instance.resourceProcessors[index] is StressProcessor)
             {
                 stressProcessor = (StressProcessor)SnacksScenario.Instance.resourceProcessors[index];
                 break;
             }
         }
     }
 }
Пример #2
0
        /// <summary>
        /// Loads the SNACKS_RESOURCE_PROCESSOR config nodes and returns a list of processors.
        /// </summary>
        /// <returns>A list of resource processors.</returns>
        public static List <BaseResourceProcessor> LoadProcessors()
        {
            List <BaseResourceProcessor> resourceProcessors = new List <BaseResourceProcessor>();
            BaseResourceProcessor        resourceProcessor;

            ConfigNode[] nodes = GameDatabase.Instance.GetConfigNodes(ProcessorNode);
            ConfigNode   node;

            //Add the Stress processor if Stress is defined
            if (SnacksScenario.Instance.rosterResources.ContainsKey(StressProcessor.StressResourceName))
            {
                StressProcessor stressProcessor = new StressProcessor();
                stressProcessor.Initialize();
                resourceProcessors.Add(stressProcessor);
            }

            //Now go through all the config nodes and load them
            for (int index = 0; index < nodes.Length; index++)
            {
                node = nodes[index];
                if (!node.HasValue("name"))
                {
                    continue;
                }
                if (node.GetValue("name") == SnacksResourceProcessor.SnacksProcessorName)
                {
                    //Add the snacks processor
                    SnacksResourceProcessor snacksProcessor = new SnacksResourceProcessor();
                    snacksProcessor.Initialize();
                    resourceProcessors.Add(snacksProcessor);
                }
                else
                {
                    resourceProcessor = new BaseResourceProcessor(node);
                    resourceProcessor.Initialize();
                    resourceProcessors.Add(resourceProcessor);
                }
            }

            //Return all the processors
            return(resourceProcessors);
        }