Пример #1
0
        public void Apply(VBN bone)
        {
            for (int i = 0; i < nodes.Count; i++)
            {
                List <AnimType> used = new List <AnimType>();

                Bone    b    = bone.bones[i];
                Vector3 erot = ANIM.quattoeul(b.rot);

                foreach (DATAnimTrack track in nodes[i])
                {
                    KeyNode node = track.keys[0];

                    if (Debug)
                    {
                        Console.WriteLine("Bone " + i + " " + track.type + " " + node.value);
                    }

                    switch (track.type)
                    {
                    case AnimType.XPOS:
                        b.pos.X = node.value;
                        break;

                    case AnimType.YPOS:
                        b.pos.Y = node.value;
                        break;

                    case AnimType.ZPOS:
                        b.pos.Z = node.value;
                        break;

                    case AnimType.XROT:
                        erot.X = node.value;
                        break;

                    case AnimType.YROT:
                        erot.Y = node.value;
                        break;

                    case AnimType.ZROT:
                        erot.Z = node.value;
                        break;
                    }
                }
                b.rot = VBN.FromEulerAngles(erot.Z, erot.Y, erot.X);
            }

            bone.update();
        }
Пример #2
0
        public static void Save(Animation anim, VBN skeleton, String fname)
        {
            using (System.IO.StreamWriter file = new System.IO.StreamWriter(fname))
            {
                file.WriteLine("version 1");

                file.WriteLine("nodes");
                foreach (Bone b in skeleton.bones)
                {
                    file.WriteLine(skeleton.bones.IndexOf(b) + " \"" + b.Text + "\" " + b.parentIndex);
                }
                file.WriteLine("end");

                file.WriteLine("skeleton");
                anim.SetFrame(0);
                for (int i = 0; i <= anim.frameCount; i++)
                {
                    anim.NextFrame(skeleton);

                    file.WriteLine("time " + i);

                    foreach (Animation.KeyNode sb in anim.bones)
                    {
                        Bone b = skeleton.getBone(sb.Text);
                        if (b == null)
                        {
                            continue;
                        }
                        Vector3 eul = ANIM.quattoeul(b.rot);
                        file.WriteLine(skeleton.bones.IndexOf(b) + " " + b.pos.X + " " + b.pos.Y + " " + b.pos.Z + " " + eul.X + " " + eul.Y + " " + eul.Z);
                    }
                }
                file.WriteLine("end");

                file.Close();
            }
        }
Пример #3
0
            public void SetKeyFromBone(float frame, Bone bone)
            {
                Vector3 rot = ANIM.quattoeul(bone.rot);

                if (rot.X != bone.rotation[0] || rot.Y != bone.rotation[1] || rot.Z != bone.rotation[2])
                {
                    xrot.GetKeyFrame(frame).Value = bone.rot.X;
                    yrot.GetKeyFrame(frame).Value = bone.rot.Y;
                    zrot.GetKeyFrame(frame).Value = bone.rot.Z;
                    wrot.GetKeyFrame(frame).Value = bone.rot.W;
                }
                if (bone.pos.X != bone.position[0] || bone.pos.Y != bone.position[1] || bone.pos.Z != bone.position[2])
                {
                    xpos.GetKeyFrame(frame).Value = bone.pos.X;
                    ypos.GetKeyFrame(frame).Value = bone.pos.Y;
                    zpos.GetKeyFrame(frame).Value = bone.pos.Z;
                }
                if (bone.sca.X != bone.scale[0] || bone.sca.Y != bone.scale[1] || bone.sca.Z != bone.scale[2])
                {
                    xsca.GetKeyFrame(frame).Value = bone.sca.X;
                    ysca.GetKeyFrame(frame).Value = bone.sca.Y;
                    zsca.GetKeyFrame(frame).Value = bone.sca.Z;
                }
            }