AddPowerUp() публичный Метод

public AddPowerUp ( PowerUp powerUp ) : void
powerUp SmashBros.Models.PowerUp
Результат void
Пример #1
0
        /// <summary>
        /// Runs when a character collides with a powerUp
        /// </summary>
        public bool OnCollision(Fixture powerUpGeom, Fixture character, Contact contant)
        {
            if (character.CollisionCategories == Category.Cat11)
            {
                //Gets the powerupstatus from geomData
                PowerUpStatus powerUpStatus = (PowerUpStatus)powerUpGeom.Body.UserData;
                waitingPowerUps.Remove(powerUpStatus);

                //Gets the charactercontroller
                CharacterController player = (CharacterController)character.Body.UserData;
                player.AddPowerUp(powerUpStatus.PowerUp);

                //Setup the powerupstatus for the player
                powerUpStatus.ElapsedTime = 0;
                powerUpStatus.Player      = player;

                //Removes the powerup from screen
                powerUpStatus.Image.DisposBoundBox();
                powerUpImg.RemovePosition(powerUpStatus.Image);

                //Sets the active powerup on the player, so it's removed by the update when time is up
                if (activePowerUps.ContainsKey(player.model.playerIndex))
                {
                    activePowerUps[player.model.playerIndex] = powerUpStatus;
                }
                else
                {
                    activePowerUps.Add(player.model.playerIndex, powerUpStatus);
                }

                return(false);
            }

            return(true);
        }