Пример #1
0
        public void RegistPhiCol ( PhiColMgr manager )
        {
            ICollideObj[] boders = new ICollideObj[] { border };

            manager.AddPhiGroup( phisicalObjs );

            manager.AddCollideGroup( concaveObjs, lowBulgeObjs );
            manager.AddCollideGroup( concaveObjs, highBulgeObjs );
            manager.AddCollideGroup( lowBulgeObjs, highBulgeObjs );
            manager.AddCollideGroup( highBulgeObjs );
            manager.AddCollideGroup( highBulgeObjs, lowFlyingObjs );
            manager.AddOverlapGroup( highBulgeObjs, highFlyingObjs );
            manager.AddCollideGroup( highBulgeObjs, boders );
            manager.AddOverlapGroup( lowFlyingObjs, boders );
        }
Пример #2
0
        /// <summary>
        /// 往平台组件中注册物理更新
        /// </summary>
        /// <param name="manager"></param>
        public void RegistPhiCol(SmartTank.PhiCol.PhiColMgr manager)
        {
            foreach (string groupPath in phiGroups)
            {
                try
                {
                    TypeGroup group = FindGroup(groupPath) as TypeGroup;
                    manager.AddPhiGroup(group.GetEnumerableCopy <IPhisicalObj>());
                }
                catch (Exception ex)
                {
                    Log.Write("RegistPhiGroup error: " + groupPath + ", " + ex.Message);
                }
            }

            foreach (string groupPath in colSinGroups)
            {
                try
                {
                    TypeGroup group = FindGroup(groupPath) as TypeGroup;
                    manager.AddCollideGroup(group.GetEnumerableCopy <ICollideObj>());
                }
                catch (Exception ex)
                {
                    Log.Write("RegistColSinGroup error: " + groupPath + ", " + ex.Message);
                }
            }

            foreach (string groupPath in lapSinGroups)
            {
                try
                {
                    TypeGroup group = FindGroup(groupPath) as TypeGroup;
                    manager.AddOverlapGroup(group.GetEnumerableCopy <ICollideObj>());
                }
                catch (Exception ex)
                {
                    Log.Write("RegistLapSinGroup error: " + groupPath + ", " + ex.Message);
                }
            }

            foreach (Pair pair in colPairGroups)
            {
                try
                {
                    TypeGroup group1 = FindGroup(pair.groupPath1) as TypeGroup;
                    TypeGroup group2 = FindGroup(pair.groupPath2) as TypeGroup;
                    manager.AddCollideGroup(
                        group1.GetEnumerableCopy <ICollideObj>(),
                        group2.GetEnumerableCopy <ICollideObj>());
                }
                catch (Exception ex)
                {
                    Log.Write("RegistColPairGroup error: " + pair.groupPath1 + ", " +
                              pair.groupPath2 + ", " + ex.Message);
                }
            }

            foreach (Pair pair in lapPairGroups)
            {
                try
                {
                    TypeGroup group1 = FindGroup(pair.groupPath1) as TypeGroup;
                    TypeGroup group2 = FindGroup(pair.groupPath2) as TypeGroup;
                    manager.AddOverlapGroup(
                        group1.GetEnumerableCopy <ICollideObj>(),
                        group2.GetEnumerableCopy <ICollideObj>());
                }
                catch (Exception ex)
                {
                    Log.Write("RegistLapPairGroup error: " + pair.groupPath1 + ", " +
                              pair.groupPath2 + ", " + ex.Message);
                }
            }
        }
Пример #3
0
        protected override void Initialize ()
        {
            base.Initialize();

            phiColManager = new PhiColMgr();
            shelterMgr = new ShelterMgr();
            drawManager = new DrawMgr();
            updateMgr = new UpdateMgr();
            visionMgr = new VisionMgr();
            objMemoryMananger = new ObjMemoryMgr();

            Sound.Initial();

            // 在此处将主界面压入堆栈。


            // test

            gameScreens.Push( new RuleSelectScreen() );

            //

        }