void Awake()
        {
            LocalizedTexture texttureObject = ((LocalizedTexture)target);

            if (texttureObject != null)
            {
                selectedKey = texttureObject.localizedKey;
            }
        }
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();

            selectedKey = LocalizedKeySelector.SelectKeyGUI(selectedKey, true, LocalizedObjectType.TEXTURE);

            if (!Application.isPlaying && GUILayout.Button("Use Key", GUILayout.Width(70)))
            {
                LocalizedTexture textureObject = ((LocalizedTexture)target);
                textureObject.localizedKey = selectedKey;
            }
        }