Пример #1
0
 public virtual void Attack(AttackData attackData, ActorBase target)
 {
 }
Пример #2
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 public override void Attack(AttackData attackData, ActorBase target)
 {
     //bulletGroup.Attack(m_actor.actorGameObject.weaponPoint.position, m_actor.actorGameObject.transform.rotation, attackData, null);
 }
Пример #3
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 public void Attack(Vector3 position, Quaternion rotation, AttackData attackData, ActorBase target)
 {
     Game.mainGame.StartCoroutine(Fire(position, rotation, attackData, target));
 }