public virtual void Attack(AttackData attackData, ActorBase target) { }
public override void Attack(AttackData attackData, ActorBase target) { //bulletGroup.Attack(m_actor.actorGameObject.weaponPoint.position, m_actor.actorGameObject.transform.rotation, attackData, null); }
public void Attack(Vector3 position, Quaternion rotation, AttackData attackData, ActorBase target) { Game.mainGame.StartCoroutine(Fire(position, rotation, attackData, target)); }