Пример #1
0
 private void OnLoopRestart(IntPtr arg)
 {
     if (_playingSounds.ContainsKey(_id))
     {
         _resource.Play(_voice);
     }
     else
     {
         _voice.BufferEnd -= OnLoopRestart;
         ReuseVoice(_id, ref _voice);
     }
 }
Пример #2
0
        public void ReceiveMessage(IMessage pMessage)
        {
            var           m        = (AudioMessage)pMessage;
            AudioResource resource = m.Resource;
            float         volume   = m.Volume;
            SourceVoice   voice;

            switch (pMessage.Type)
            {
            case "Play":
            case "Loop":
                System.Diagnostics.Debug.Assert(!resource.Disposed, "Audio resource has been disposed");

                GetVoice(resource, m.ID, pMessage.Type == "Loop", out voice);
                if (voice.Volume != volume)
                {
                    voice.SetVolume(volume);
                    Device.CommitChanges();
                }
                resource.Play(voice);
                _playingSounds.Add(m.ID, voice);
                break;

            case "Stop":
                if (_playingSounds.ContainsKey(m.ID))
                {
                    voice = _playingSounds[m.ID];
                    voice.Stop();
                    voice.FlushSourceBuffers();
                    _playingSounds.Remove(m.ID);
                }
                break;

            case "Pause":
                if (_playingSounds.ContainsKey(m.ID))
                {
                    voice = _playingSounds[m.ID];
                    voice.Stop();
                }
                break;

            case "Resume":
                if (_playingSounds.ContainsKey(m.ID))
                {
                    voice = _playingSounds[m.ID];
                    voice.Start();
                }
                break;
            }
        }