public ConfigUI()
        {
            if (Instance == null)
            {
                Instance = FindObjectOfType(typeof(ConfigUI)) as ConfigUI;

                if (Instance == null)
                {
                    GameObject go = new GameObject().AddComponent <ConfigUI>().gameObject;
                    go.name  = "SlotExtenderZero.ConfigUI";
                    Instance = go.GetComponent <ConfigUI>();
                }
            }
            else
            {
                Instance.Awake();
            }
        }
 public void Awake()
 {
     useGUILayout = false;
     Instance     = this;
     InitItems();
 }