public SEConfigUI() { if (Instance == null) { Instance = FindObjectOfType(typeof(SEConfigUI)) as SEConfigUI; if (Instance == null) { GameObject se_configUI = new GameObject("SEConfigUI"); Instance = se_configUI.AddComponent <SEConfigUI>(); } } else { Instance.Awake(); } }
public void Awake() { useGUILayout = false; Instance = this; InitItems(); }
public void OnConsoleCommand_seconfig(NotificationCenter.Notification n) { SEConfigUI configUI = new SEConfigUI(); }