Пример #1
0
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
        protected override void Dispose(bool disposing)
        {
            if (!IsDisposed)
            {
                //Dispose of managed resources
                if (disposing)
                {
                    if (_shaderResourceView != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_shaderResourceView.ComPointer);
                        }
                        _shaderResourceView.Dispose();
                        _shaderResourceView = null;
                    }

                    if (_renderTargetView != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_renderTargetView.ComPointer);
                        }
                        _renderTargetView.Dispose();
                        _renderTargetView = null;
                    }

                    if (_depthStencilView != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_depthStencilView.ComPointer);
                        }
                        _depthStencilView.Dispose();
                        _depthStencilView = null;
                    }

                    if (_texture2D != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_texture2D.ComPointer);
                        }
                        _texture2D.Dispose();
                        _texture2D = null;
                    }

                    if (_staging != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_staging.ComPointer);
                        }
                        _staging.Dispose();
                        _staging = null;
                    }
                }
                base.Dispose(disposing);
            }
        }
Пример #2
0
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources
        /// </summary>
        /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
        protected override void Dispose(bool disposing)
        {
            if (!IsDisposed)
            {
                //Dispose of managed resources
                if (disposing)
                {
                    if (_shaderResourceView != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_shaderResourceView.ComPointer);
                        }
                        _shaderResourceView.Dispose();
                        _shaderResourceView = null;
                    }

                    if (_renderTargetView != null)
                    {
                        for (int i = 0; i < 6; i++)
                        {
                            D3D.RenderTargetView rt = _renderTargetView[i];
                            if (_renderer != null)
                            {
                                _renderer.Resources.RemoveTrackedObject(rt.ComPointer);
                            }
                            rt.Dispose();
                            _renderTargetView[i] = null;
                        }
                    }

                    if (_depthStencilView != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_depthStencilView.ComPointer);
                        }
                        _depthStencilView.Dispose();
                        _depthStencilView = null;
                    }

                    if (_texture2D != null)
                    {
                        if (_renderer != null)
                        {
                            _renderer.Resources.RemoveTrackedObject(_texture2D.ComPointer);
                        }
                        _texture2D.Dispose();
                        _texture2D = null;
                    }
                }
                base.Dispose(disposing);
            }
        }
Пример #3
0
        public override void Init(D3DDevice device)
        {
            base.Init(device);

            texture = D3D.Texture2D.FromFile(device.Device, @"C:\Users\adrianj\Documents\Visual Studio 2010\Projects\Direct3D-Testing\ImageTiler_Test\bin\Debug\Images\test_google.bmp");
            D3D.ShaderResourceView textureResourceView = new D3D.ShaderResourceView(device.Device, texture);
            D3D.EffectResourceVariable textureResource = effect.GetVariableByName("Texture_0").AsResource();
            device.Device.PixelShader.SetShaderResource(textureResourceView, 0);
            textureResource.SetResource(textureResourceView);
            texture.Dispose();
            textureResourceView.Dispose();

            zoomEffect = effect.GetVariableByName("TextureZoomLevel").AsScalar();
        }