public void Update(Vector2 pos)
        {
            float scroll     = Input.GetAxis("Mouse ScrollWheel");
            float newCutSize = cutSize + scroll;

            if (newCutSize > 0.05f)
            {
                cutSize = newCutSize;
            }

            if (input.GetInputClicked())
            {
                linearPair.a = pos;
            }

            if (input.GetInputHolding())
            {
                linearPair.b = pos;
            }

            if (input.GetInputReleased())
            {
                LinearCut linearCutLine = LinearCut.Create(linearPair, cutSize * visuals.visualScale);
                Slicer2D.LinearCutSliceAll(linearCutLine, sliceLayer);
            }
        }