Пример #1
0
        private void RenderAxisRotating(Viewport3D viewport, Document document)
        {
            var axis = Vector3.UnitX;
            var c = Color.Red;

            if (_mouseDown == CircleType.Y)
            {
                axis = Vector3.UnitY;
                c = Color.Lime;
            }

            if (_mouseDown == CircleType.Z)
            {
                axis = Vector3.UnitZ;
                c = Color.Blue;
            }

            if (_mouseDown == CircleType.Outer)
            {
                var vp3 = _activeViewport as Viewport3D;
                if (vp3 != null) axis = (vp3.Camera.LookAt - vp3.Camera.Location).Normalized();
                c = Color.White;
            }

            if (_activeViewport != viewport || _mouseDown != CircleType.Outer)
            {
                GL.Begin(PrimitiveType.Lines);

                var zero = new Vector3((float) _pivotPoint.DX, (float) _pivotPoint.DY, (float) _pivotPoint.DZ);

                GL.Color4(c);
                GL.Vertex3(zero - axis * 100000);
                GL.Vertex3(zero + axis * 100000);

                GL.End();
            }

            if (_activeViewport == viewport)
            {
                GL.Disable(EnableCap.DepthTest);
                GL.Enable(EnableCap.LineStipple);
                GL.LineStipple(5, 0xAAAA);
                GL.Begin(PrimitiveType.Lines);

                GL.Color4(Color.FromArgb(64, Color.Gray));
                GL.Vertex3(_pivotPoint.ToVector3());
                GL.Vertex3(viewport.ScreenToWorld(_mouseDownPoint).ToVector3());

                GL.Color4(Color.LightGray);
                GL.Vertex3(_pivotPoint.ToVector3());
                GL.Vertex3(viewport.ScreenToWorld(_mouseMovePoint).ToVector3());

                GL.End();
                GL.Disable(EnableCap.LineStipple);
                GL.Enable(EnableCap.DepthTest);
            }
        }