Пример #1
0
        public static void ReadEntitySpawn(Client client, PacketReader reader)
        {
            EntitySpawnPacket esp = new EntitySpawnPacket();
            esp.Read(reader);

            if (!reader.Failed)
            {
                client.HandleEntitySpawn(esp);
            }
        }
Пример #2
0
 public void HandleEntitySpawn(EntitySpawnPacket esp)
 {
     //FIXME: Entities must have more details
     IEntity entity;
     if (!GameScene.Entities.TryGetValue(esp.EntityId, out entity))
     {
         entity = new ClientPlayer(this)
         {
             Id = esp.EntityId,
             Health = esp.Health,
             Nickname = esp.Nickname,
             Position = new WorldPosition(esp.X, esp.Y)
         };
         GameScene.Entities.Add(entity.Id, entity);
     }
     else
     {
         // FIXME: update the entetie here
     }
 }