Пример #1
0
        SlamSettings LoadFile()
        {
            SlamSettings sl   = null;
            string       ret  = null;
            Task <Task>  task = Task <Task> .Factory.StartNew(
                async() =>
            {
                try
                {
                    Windows.Storage.StorageFolder storageFolder = Windows.Storage.ApplicationData.Current.LocalFolder;
                    //C:\Users\awonn\AppData\Local\Packages\19034vSlam.org.vSlam3DPro_1h1swmnfvff8a\LocalState
                    var f = await storageFolder.TryGetItemAsync(dataFileName);
                    if (f != null)
                    {
                        Windows.Storage.StorageFile sampleFile = await storageFolder.GetFileAsync(dataFileName);
                        ret = await Windows.Storage.FileIO.ReadTextAsync(sampleFile);
                        await Task.Factory.StartNew(() => sl = Newtonsoft.Json.JsonConvert.DeserializeObject <SlamSettings>(ret));
                    }
                }
                catch (Exception x) { }
            });

            task.Wait();
            task.Result.Wait();

            return(sl);
        }
Пример #2
0
        virtual public void LoadData()
        {
#if !UNITY_WSA || UNITY_EDITOR
            string tfile = Application.persistentDataPath + "/" + dataFileName;
            if (File.Exists(tfile))
            {
                FileStream file = null;
                try
                {
                    BinaryFormatter bf = new BinaryFormatter();
                    file         = File.Open(tfile, FileMode.Open);
                    slamSettings = (SlamSettings)bf.Deserialize(file);
                }
                catch (Exception x)
                {
                    Debug.Log(x.Message);
                }
                finally
                {
                    if (file != null)
                    {
                        file.Close();
                    }
                }
            }
#endif
        }
Пример #3
0
        override public void LoadData()
        {
#if UNITY_WSA && !UNITY_EDITOR
            try
            {
                var localSlamSettings = LoadFile();
                if (localSlamSettings != null)
                {
                    slamSettings = localSlamSettings;
                }
            }
            catch (Exception) { };
            if (slamSettings == null)
            {
                slamSettings = new SlamSettings();
            }
            if (isOpaque)
            {
                name = CallingDevices.MR.ToString();
            }
#endif
        }