public static void AttackSeija2(Donger dong) { if (dong.hp <= 20) { dong.dongerName = @"(✿>‾<)"; Donger.SendMessages("\t" + dong.SkillMessage("¡noʎ uɯɐp")); System.Threading.Thread.Sleep(1000); dong.rapeble = false; dong.rapeString = @"(✿>‾<) ǝpᴉs ƃuoɹʍ (✿>‾<)"; dong.attack = AttackSeija3; dong.damageMod *= 2; dong.attack(dong); } else { int damage = SeijaHelper.RandomProvider.GetThreadRandom().Next(3, 10); damage = (int)(damage * dong.damageMod); if (dong.enemy.armor == Donger.defArmor) Donger.SendMessages(dong.DongerInfo + " attacks " + dong.enemy.DongerInfo + " and deals " + damage.ToString() + " damage"); else Donger.SendMessages(dong.DongerInfo + " attacks " + dong.enemy.DongerInfo + " and deals " + ((int)(damage / dong.enemy.armor)).ToString() + " damage"); dong.enemy.TakeDamage(damage); } }