Пример #1
0
        public bool Prompt(nsIDOMWindow aParent, string aDialogTitle, string aText, ref string aValue, string aCheckMsg, bool [] aCheckState)
        {
            PromptDialog dialog = new PromptDialog(aDialogTitle, aText, aValue, aCheckMsg);

            DialogResult result = dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                aValue = dialog.Result;
            }

            if (aCheckState != null)
            {
                aCheckState[0] = dialog.IsChecked;
            }

            return(result == DialogResult.OK);
        }
Пример #2
0
        public bool Prompt(nsIDOMWindow aParent, string aDialogTitle, string aText, ref string aValue, string aCheckMsg, IntPtr aCheckState)
        {
            PromptDialog dialog = new PromptDialog(aDialogTitle, aText, aValue, aCheckMsg);

            DialogResult result = dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                aValue = dialog.Result;
            }

            // passing aCheckState as an IntPtr instead of a bool [] fixes the prompts in about:config
            if (aCheckState != IntPtr.Zero)
            {
                Marshal.WriteIntPtr(aCheckState, dialog.IsChecked ? new IntPtr(-1) : new IntPtr(0));
            }

            return(result == DialogResult.OK);
        }
Пример #3
0
        public bool Prompt(nsIDOMWindow aParent, string aDialogTitle, string aText, ref string aValue, string aCheckMsg, ref bool aCheckState)
        {
            PromptDialog dialog = new PromptDialog(aDialogTitle, aText, aValue, aCheckMsg);

            DialogResult result = dialog.ShowDialog();

            if (result == DialogResult.OK)
            {
                aValue = dialog.Result;
            }

#if false // Changes made when using autogenerated interfaces.
            // passing aCheckState as an IntPtr instead of a bool [] fixes the prompts in about:config
            if (aCheckState != IntPtr.Zero)
            {
                Marshal.WriteIntPtr(aCheckState, dialog.IsChecked ? new IntPtr(-1) : new IntPtr(0));
            }
#else
            aCheckState = dialog.IsChecked;
#endif

            return(result == DialogResult.OK);
        }
Пример #4
0
		public bool Prompt(nsIDOMWindow aParent, string aDialogTitle, string aText, ref string aValue, string aCheckMsg, bool [] aCheckState)
		{
			PromptDialog dialog = new PromptDialog(aDialogTitle, aText, aValue, aCheckMsg);
			
			DialogResult result = dialog.ShowDialog();
			if (result == DialogResult.OK)
			{
				aValue = dialog.Result;
			}
			
			if (aCheckState != null)
				aCheckState[0] = dialog.IsChecked;
			
			return (result == DialogResult.OK);
		}
        public bool Prompt(nsIDOMWindow aParent, string aDialogTitle, string aText, ref string aValue, string aCheckMsg, ref bool aCheckState)
        {
            PromptDialog dialog = new PromptDialog(aDialogTitle, aText, aValue, aCheckMsg);

              DialogResult result = dialog.ShowDialog();
              if (result == DialogResult.OK)
              {
                    aValue = dialog.Result;
              }

            #if false // Changes made when using autogenerated interfaces.
              // passing aCheckState as an IntPtr instead of a bool [] fixes the prompts in about:config
              if (aCheckState != IntPtr.Zero)
                    Marshal.WriteIntPtr(aCheckState, dialog.IsChecked ? new IntPtr(-1) : new IntPtr(0));
            #else
              aCheckState = dialog.IsChecked;
            #endif

              return (result == DialogResult.OK);
        }
Пример #6
0
		public bool Prompt(nsIDOMWindow aParent, string aDialogTitle, string aText, ref string aValue, string aCheckMsg, IntPtr aCheckState)
		{
		      PromptDialog dialog = new PromptDialog(aDialogTitle, aText, aValue, aCheckMsg);
			
		      DialogResult result = dialog.ShowDialog();
		      if (result == DialogResult.OK)
		      {
		            aValue = dialog.Result;
		      }
			
		      // passing aCheckState as an IntPtr instead of a bool [] fixes the prompts in about:config
		      if (aCheckState != IntPtr.Zero)
		            Marshal.WriteIntPtr(aCheckState, dialog.IsChecked ? new IntPtr(-1) : new IntPtr(0));
			
		      return (result == DialogResult.OK);
		}