Пример #1
0
        public override void OnInspectorGUI()
        {
            if (_ItemsList.SelectedStyle == null)
            {
                _ItemsList.SelectedStyle = Resources.Styles.SelectedItem;
            }

            ApplyChanges();
            _Frame.Update();
            _Frame.OnInspectorGUI(FrameHeight);
        }
Пример #2
0
        /// <summary> Update </summary>
        protected override void Update()
        {
            if (_MovieTW.IsEnabled)
            {
                if (_MovieTW.IsOver)
                {
                    EndMovie();
                }
                else if (_MovieTW.ElapsedTime > AllowEscapeAfter)
                {
                    if (Escape())// if user press escape button
                    {
                        EndMovie();
                    }
                }
            }
            else if (_EndTW.IsEnabled)
            {
                if (_EndTW.IsOver)
                {
#if SUPPORTMOVIE
                    if (_LastMovie != null)
                    {
                        _LastMovie.Stop();
                    }
#endif
                    _MovieTW.End();
                    _ImgMovie.Texture = null;
                    enabled           = false;
                    if (CutSceneEnable)
                    {
                        Global.CutSceneEnable = _SavedCutSceneEnable;
                    }
                    if (SceneFading != null)
                    {
                        SceneFading.FadeToZero();
                    }
                    OnEnd();
#if SUPPORTMOVIE
                    _LastMovie = null;
#endif
                }
            }
            else
            {
                enabled = false;
            }
            _Frame.Update();
            base.Update();
        }
Пример #3
0
 /// <summary> Update </summary>
 protected override void Update()
 {
     if (_CurrentSplashIndex >= Images.Length) // all splash showed
     {
         if (!_IsCompleted)
         {
             _IsCompleted = true;
             OnCompleted();// raise Completed event
         }
     }
     else
     {
         if (_NextSplashTW.IsEnabled)
         {
             if (_NextSplashTW.IsOver) // fadeout is complete and times to change splash
             {
                 _NextSplashTW.End();
                 MoveNext();// show next and fadein
             }
         }
         else if (_SplashTW.IsEnabled)
         {
             if (_SplashTW.IsOver) // times to fadeout and prepare to show next splash
             {
                 _SplashTW.End();
                 ShowNext();
             }
             else if (_SplashTW.ElapsedTime > Images[_CurrentSplashIndex].MinDuration)
             {
                 if (Escape())// if user press escape button
                 {
                     if (FastEscape)
                     {
                         MoveNext();
                     }
                     else
                     {
                         ShowNext();
                     }
                 }
             }
         }
         _Frame.Update();
     }
     base.Update();
 }
Пример #4
0
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            _Frame.Update();
            _Frame.OnInspectorGUI(404);

            if (_PreSmoothAmount != _Path.SmoothAmount || _PreUseWorldSpace != _Path.UseWorldSpace)
            {
                if (_PreUseWorldSpace != _Path.UseWorldSpace)
                {
                    TransformPoints(_Path.UseWorldSpace ? _Path.transform.localToWorldMatrix : _Path.transform.worldToLocalMatrix);
                }
                _PreUseWorldSpace = _Path.UseWorldSpace;
                _PreSmoothAmount  = _Path.SmoothAmount = Mathf.Max(2, _Path.SmoothAmount);
                RebuildPath();
                ReloadProperties();
            }
        }