Пример #1
0
        public static void Open(string key)
        {
            TextLocaliserGUIEditorEditWindow window = new TextLocaliserGUIEditorEditWindow();

            window.titleContent = new GUIContent("Edit Value");
            window.ShowUtility();
            window.key = key;
            window.localisationValue = TextLocalisation.GetLocalisedValue(key);
        }
Пример #2
0
        public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
        {
            if (property.isExpanded)
            {
                var value = TextLocalisation.GetLocalisedValue(property.FindPropertyRelative("key").stringValue);

                return(height);
            }


            return(21);
        }
Пример #3
0
        void Set()
        {
            _textBox = GetComponent <TextMeshProUGUI>();

            string val = TextLocalisation.GetLocalisedValue(key);

            _textBox.text = TextLocalisation.GetLocalisedValue(key);

            if (gameObject.GetComponent <UITextAnimator>())
            {
                gameObject.GetComponent <UITextAnimator>().Set(val);
            }
        }
Пример #4
0
        public static string TextField(string label, string key)
        {
            EditorGUILayout.BeginVertical();
            EditorGUILayout.BeginHorizontal();
            key = EditorGUILayout.TextField(label, key);

            DrawSearchButton();
            DrawAddButton(key);
            DrawEditButton(key);

            EditorGUILayout.EndHorizontal();

            if (CheckIsValid(key))
            {
                GUI.skin.textField.wordWrap = true;
                EditorGUILayout.LabelField(" ", TextLocalisation.GetLocalisedValue(key), EditorStyles.wordWrappedLabel, GUILayout.Height(50));
                GUI.skin.textField.wordWrap = false;
            }

            EditorGUILayout.EndVertical();

            return(key);
        }
Пример #5
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            position        = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Keyboard), label);
            position.height = 18;

            Rect foldoutRect = new Rect(position);

            foldoutRect.width   = 25;
            property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, "", true);

            position.x     += 35;
            position.width -= 75;

            TextLocaliserEditorGUI.TextPropertyField(position, property);

            if (property.isExpanded)
            {
                var value = TextLocalisation.GetLocalisedValue(property.FindPropertyRelative("key").stringValue);

                GUIStyle style = new GUIStyle(EditorStyles.wordWrappedLabel);

                var newHeight = style.CalcHeight(new GUIContent(value), position.width) + 22;
                if (newHeight > height)
                {
                    height = newHeight;
                }

                position.height = height;
                position.y     += 21;
                EditorGUI.LabelField(position, value, EditorStyles.wordWrappedLabel);
            }


            EditorGUI.EndProperty();
        }
Пример #6
0
        static bool CheckIsValid(string key)
        {
            if (key == null)
            {
                return(false);
            }
            if (key == string.Empty)
            {
                return(false);
            }
            if (key == "")
            {
                return(false);
            }

            if (TextLocalisation.GetLocalisedValue(key) == null)
            {
                return(false);
            }
            else
            {
                return(true);
            }
        }
Пример #7
0
 public static string GetValue(string key)
 {
     return(TextLocalisation.GetLocalisedValue(key));
 }