Пример #1
0
        /// <summary>
        /// Creates a new drawgroup sprite instance.
        /// </summary>
        /// <param name="type">The type of this sprite.</param>
        /// <param name="flags">The flags for this sprite.</param>
        /// <param name="spriteOffset">The offset of this sprite in the drawgroup (specified in pixels).</param>
        /// <param name="objectOffset">The offset of the object (drawgroup) in the world.</param>
        /// <param name="frame">The spriteframe for this drawgroup sprite.</param>
        public DrawGroupSprite(ushort type, uint flags, PixelOffset spriteOffset, WorldOffset objectOffset, SpriteFrame frame)
        {
            m_Type = type;
            m_Flags = flags;
            m_SpriteOffset = spriteOffset;
            m_ObjectOffset = objectOffset;
            m_Sprite = frame;

            m_Bitmap = (Bitmap)frame.BitmapData.BitMap.Clone();
            if ((m_Flags & 0x1) == 0x1)
            {
                m_Bitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
            }
        }
Пример #2
0
        /// <summary>
        /// Reads a frame from this SPR.
        /// </summary>
        /// <param name="Index">The index of the frame.</param>
        /// <returns>A SpriteFrame instance.</returns>
        private SpriteFrame ReadFrame(int Index)
        {
            MemoryStream MemStream = new MemoryStream(m_ChunkData);
            BinaryReader Reader    = new BinaryReader(MemStream);

            Reader.BaseStream.Position = m_OffsetTable[Index];

            SpriteFrame Frame = new SpriteFrame();

            if (!m_IsBigEndian)
            {
                Reader.ReadBytes(4); //Reserved.

                Frame.Height    = Reader.ReadUInt16();
                Frame.Width     = Reader.ReadUInt16();
                Frame.PaletteID = (ushort)m_PaletteID;
            }
            else
            {
                Reader.ReadBytes(4); //Reserved.

                Frame.Height    = Endian.SwapUInt16(Reader.ReadUInt16());
                Frame.Width     = Endian.SwapUInt16(Reader.ReadUInt16());
                Frame.PaletteID = (ushort)m_PaletteID;
            }

            Frame.Init(true, false); //SPR#s don't have alpha channels, but alpha is used to plot transparent pixels.

            DecompressFrame2(ref Frame, ref Reader);
            Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

            //Store the frame to avoid having to decompress in the future.
            m_Frames.Add(Frame);

            return(Frame);
        }
Пример #3
0
        public SPR2Parser(IffChunk Chunk, List<PaletteMap> PMaps)
            : base(Chunk)
        {
            m_Name = Name;

            int[] offsets;
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader = new BinaryReader(MemStream);

            m_Version = Reader.ReadUInt32();

            //In version 1001, all frames are decompressed from the beginning, and there's no point in storing
            //the compressed data AS WELL as the decompressed frames...!
            if (m_Version == 1000)
                m_ChunkData = Chunk.Data;

            if (m_Version == 1001)
            {
                m_PaletteID = Reader.ReadUInt32();
                m_FrameCount = Reader.ReadUInt32();
            }
            else
            {
                m_FrameCount = Reader.ReadUInt32();
                m_PaletteID = Reader.ReadUInt32();
            }

            if (PMaps.Count == 1 && m_PaletteID == 1) { m_PMap = PMaps[0]; }
            else
                m_PMap = PMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID) { return true; } return false; });

            //Some SPR2s blatantly specify the wrong ID because there's only one palettemap...
            if (m_PMap == null)
            {
                m_PMap = PMaps[0];
            }

            offsets = new int[m_FrameCount];

            if (m_Version == 1000)
            {
                for (int i = 0; i < m_FrameCount; i++)
                {
                    offsets[i] = Reader.ReadInt32();
                    m_FrameOffsets.Add(offsets[i]);
                }
            }

            if (m_Version == 1001)
            {
                for (int l = 0; l < m_FrameCount; l++)
                {
                    SpriteFrame Frame = new SpriteFrame();

                    Frame.Version = Reader.ReadUInt32();
                    Frame.Size = Reader.ReadUInt32();
                    Frame.Width = Reader.ReadUInt16();
                    Frame.Height = Reader.ReadUInt16();
                    Frame.Flag = Reader.ReadUInt32();
                    Frame.PaletteID = Reader.ReadUInt16();
                    Frame.TransparentPixel = m_PMap.GetColorAtIndex(Reader.ReadUInt16());
                    Frame.YLocation = Reader.ReadUInt16();
                    Frame.XLocation = Reader.ReadUInt16();

                    if ((SPR2Flags)Frame.Flag == SPR2Flags.HasAlphaChannel)
                        Frame.Init(true);
                    else
                        Frame.Init(false);

                    DecompressFrame(ref Frame, ref Reader);
                    Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

                    m_Frames.Add(Frame);
                }
            }

            Reader.Close();
        }
Пример #4
0
        private void DecompressFrame(ref SpriteFrame Frame, ref BinaryReader Reader)
        {
            int row = 0;
            int column = 0;
            bool quit = false;
            int lastType = 0;
            int numCodesTillNewline = 0;

            try
            {
                while (quit == false)
                {
                    int[] rowHeader = GetDecryptedValues(Reader.ReadUInt16());
                    switch (rowHeader[0])
                    {
                        case 0:
                            column = 0;
                            numCodesTillNewline = rowHeader[1];
                            for (int bytesRead = 0; bytesRead < numCodesTillNewline - 2; bytesRead += 2)
                            {
                                int[] rowHeader2 = GetDecryptedValues(Reader.ReadUInt16());
                                try
                                {
                                    switch (rowHeader2[0])
                                    {
                                        case 1:
                                            for (int i = 0; i < rowHeader2[1]; i++)
                                            {
                                                int Z = Reader.ReadByte();
                                                byte b = Reader.ReadByte();
                                                Frame.BitmapData.SetPixel(new Point(column++, row), m_PMap.GetColorAtIndex(b));
                                                Color c = m_PMap.GetColorAtIndex(b);
                                                bytesRead += 2;
                                            }
                                            break;
                                        case 2:
                                            for (int i = 0; i < rowHeader2[1]; i++)
                                            {
                                                int Z = Reader.ReadByte();
                                                byte b = Reader.ReadByte();
                                                Color clr = m_PMap.GetColorAtIndex(b);
                                                Frame.BitmapData.SetPixel(new Point(column++, row), Color.FromArgb(Reader.ReadByte(), clr));
                                                bytesRead += 3;
                                            }
                                            if (Reader.BaseStream.Position % 2 == 1) { Reader.ReadByte(); bytesRead++; }
                                            break;
                                        case 3:
                                            column += rowHeader2[1];
                                            break;
                                        case 6:
                                            for (int i = 0; i < rowHeader2[1]; i++)
                                            {
                                                byte b = Reader.ReadByte();
                                                Frame.BitmapData.SetPixel(new Point(column++, row), m_PMap.GetColorAtIndex(b));
                                                bytesRead++;
                                            }
                                            if (Reader.BaseStream.Position % 2 == 1) { Reader.ReadByte(); bytesRead++; }
                                            break;
                                        default:
                                            break;
                                    }
                                }
                                catch (Exception e)
                                {
                                    Log.LogThis(String.Format("Error reading code {0} ({1}). Last code read was {2}.",
                                        rowHeader2[0], e.Message, lastType), eloglevel.error);
                                }
                                lastType = rowHeader2[0];
                            }
                            row++;
                            break;
                        case 4:
                            for (int i = 0; i < rowHeader[1]; i++)
                            {
                                row++;
                                column = 0;
                            }
                            break;
                        case 5:
                            quit = true;
                            break;
                        default:
                            Log.LogThis("Error reading code " + lastType + '!', eloglevel.error);
                            break;
                    }
                    if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                        break;
                    lastType = rowHeader[0];
                }
            }
            catch (Exception E)
            {
                Log.LogThis("Unable to parse SPR2! \r\n" + "Version: " + m_Version + "\r\n" + "PaletteID: " + m_PaletteID +
                    "\r\n" + "FrameCount: " + m_FrameCount + "\r\n" + E.ToString() + "\r\n", eloglevel.error);
            }
        }
Пример #5
0
        public SpriteFrame ReadFrame(int Index)
        {
            BinaryReader Reader = new BinaryReader(new MemoryStream(m_ChunkData));
            Reader.BaseStream.Seek(m_FrameOffsets[Index], SeekOrigin.Begin);

            SpriteFrame Frame = new SpriteFrame();

            Frame.FrameIndex = (uint)Index;
            Frame.Width = Reader.ReadUInt16();
            Frame.Height = Reader.ReadUInt16();
            Frame.Flag = Reader.ReadUInt32();
            Frame.PaletteID = Reader.ReadUInt16();
            Frame.TransparentPixel = m_PMap.GetColorAtIndex(Reader.ReadUInt16());
            Frame.YLocation = Reader.ReadUInt16();
            Frame.XLocation = Reader.ReadUInt16();

            if (Frame.Flag == 0x07)
                Frame.Init(true);
            else
                Frame.Init(false);

            DecompressFrame(ref Frame, ref Reader);
            Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

            Reader.Close();

            //Store the frame to avoid having to decompress in the future.
            m_Frames.Add(Frame);

            return Frame;
        }
        /// <summary>
        /// Creates a new drawgroup sprite instance.
        /// </summary>
        /// <param name="type">The type of this sprite.</param>
        /// <param name="flags">The flags for this sprite.</param>
        /// <param name="spriteOffset">The offset of this sprite in the drawgroup (specified in pixels).</param>
        /// <param name="objectOffset">The offset of the object (drawgroup) in the world.</param>
        /// <param name="frame">The spriteframe for this drawgroup sprite.</param>
        public DrawGroupSprite(ushort type, uint flags, PixelOffset spriteOffset, WorldOffset objectOffset, SpriteFrame frame)
        {
            m_Type         = type;
            m_Flags        = flags;
            m_SpriteOffset = spriteOffset;
            m_ObjectOffset = objectOffset;
            m_Sprite       = frame;

            m_Bitmap = (Bitmap)frame.BitmapData.BitMap.Clone();
            if ((m_Flags & 0x1) == 0x1)
            {
                m_Bitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
            }
        }
Пример #7
0
        /// <summary>
        /// Creates a new SPR instance.
        /// </summary>
        /// <param name="Chunk">The data for the chunk.</param>
        /// <param name="PMaps">The palettemaps for this SPR.</param>
        public SPRParser(IffChunk Chunk, List<PaletteMap> PaletteMaps)
            : base(Chunk)
        {
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader = new BinaryReader(MemStream);

            //The two first bytes aren't used by the version...
            ushort FirstBytes = Reader.ReadUInt16();

            if (FirstBytes == 0)
            {
                m_IsBigEndian = true;
                m_Version = (uint)Endian.SwapUInt16(Reader.ReadUInt16());
            }
            else
            {
                m_Version = (uint)FirstBytes;
                Reader.ReadUInt16();
            }

            //In version 1001, all frames are decompressed from the beginning, and there's no point in storing
            //the compressed data AS WELL as the decompressed frames...!
            if (m_Version != 1001)
                m_ChunkData = Chunk.Data;

            if (m_IsBigEndian)
            {
                if (m_Version != 1001)
                {
                    m_FrameCount = Endian.SwapUInt32(Reader.ReadUInt32());
                    m_PaletteID = Endian.SwapUInt32(Reader.ReadUInt32());

                    for (uint i = 0; i < m_FrameCount; i++)
                        m_OffsetTable.Add(Endian.SwapUInt32(Reader.ReadUInt32()));

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1) { m_PMap = PaletteMaps[0]; }
                    else
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID) { return true; } return false; });
                }
                else
                {
                    m_FrameCount = Endian.SwapUInt32(Reader.ReadUInt32());
                    m_PaletteID = Endian.SwapUInt32(Reader.ReadUInt32());

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1) { m_PMap = PaletteMaps[0]; }
                    else
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID) { return true; } return false; });
                }
            }
            else
            {
                if (m_Version != 1001)
                {
                    m_FrameCount = Reader.ReadUInt32();
                    m_PaletteID = Reader.ReadUInt32();

                    for (uint i = 0; i < m_FrameCount; i++)
                        m_OffsetTable.Add(Reader.ReadUInt32());

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1) { m_PMap = PaletteMaps[0]; }
                    else
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID) { return true; } return false; });
                }
                else
                {
                    m_FrameCount = Reader.ReadUInt32();
                    m_PaletteID = Reader.ReadUInt32();

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1) { m_PMap = PaletteMaps[0]; }
                    else
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID) { return true; } return false; });
                }
            }

            if (m_Version == 1001)
            {
                //Framecount may be set to -1 and should be ignored...
                while(true)
                {
                    SpriteFrame Frame = new SpriteFrame();

                    Frame.Version = Reader.ReadUInt32();
                    Frame.Size = Reader.ReadUInt32();

                    Reader.ReadBytes(4); //Reserved.

                    Frame.Height = Reader.ReadUInt16();
                    Frame.Width = Reader.ReadUInt16();
                    Frame.Init(true, false); //SPR#s don't have alpha channels, but alpha is used to plot transparent pixels.

                    DecompressFrame2(ref Frame, ref Reader);
                    Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

                    m_Frames.Add(Frame);

                    if ((Reader.BaseStream.Position == Reader.BaseStream.Length) ||
                        (Reader.BaseStream.Position - Reader.BaseStream.Length < 14))
                        break;
                }
            }

            Reader.Close();
        }
Пример #8
0
        /// <summary>
        /// Reads a frame from this SPR.
        /// </summary>
        /// <param name="Index">The index of the frame.</param>
        /// <returns>A SpriteFrame instance.</returns>
        private SpriteFrame ReadFrame(int Index)
        {
            MemoryStream MemStream = new MemoryStream(m_ChunkData);
            BinaryReader Reader = new BinaryReader(MemStream);

            Reader.BaseStream.Position = m_OffsetTable[Index];

            SpriteFrame Frame = new SpriteFrame();

            if (!m_IsBigEndian)
            {
                Reader.ReadBytes(4); //Reserved.

                Frame.Height = Reader.ReadUInt16();
                Frame.Width = Reader.ReadUInt16();
                Frame.PaletteID = (ushort)m_PaletteID;
            }
            else
            {
                Reader.ReadBytes(4); //Reserved.

                Frame.Height = Endian.SwapUInt16(Reader.ReadUInt16());
                Frame.Width = Endian.SwapUInt16(Reader.ReadUInt16());
                Frame.PaletteID = (ushort)m_PaletteID;
            }

            Frame.Init(true, false); //SPR#s don't have alpha channels, but alpha is used to plot transparent pixels.

            DecompressFrame2(ref Frame, ref Reader);
            Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

            //Store the frame to avoid having to decompress in the future.
            m_Frames.Add(Frame);

            return Frame;
        }
Пример #9
0
        private SpriteFrame ReadFrame(int Index)
        {
            MemoryStream MemStream = new MemoryStream(m_ChunkData);
            BinaryReader Reader = new BinaryReader(MemStream);

            Reader.BaseStream.Position = m_OffsetTable[Index];

            SpriteFrame Frame = new SpriteFrame();

            if (!m_IsBigEndian)
            {
                Reader.ReadBytes(4); //Reserved.

                Frame.Height = Reader.ReadUInt16();
                Frame.Width = Reader.ReadUInt16();
                Frame.PaletteID = (ushort)m_PaletteID;
            }
            else
            {
                Reader.ReadBytes(4); //Reserved.

                Frame.Height = Reader.ReadUInt16();
                Frame.Width = Reader.ReadUInt16();
                Frame.PaletteID = (ushort)m_PaletteID;
            }

            Frame.Init(false); //SPR#s don't have alpha channels.

            DecompressFrame(ref Frame, ref Reader);

            return Frame;
        }
Пример #10
0
        /// <summary>
        /// Decompresses a frame stored in this SPR2.
        /// </summary>
        /// <param name="Frame">A SpriteFrame instance that will contain the decompressed frame.</param>
        /// <param name="Reader">The binary reader to read the frame with.</param>
        private void DecompressFrame2(ref SpriteFrame Frame, ref BinaryReader Reader)
        {
            bool  Quit = false;
            int   CurrentRow = 0, CurrentColumn = 0;
            int   Padding = 0;
            Color Clr, ZClr; //The current color and the current color for the z-buffer.

            while (Quit == false)
            {
                int[] RowHeader = GetDecryptedValues(Reader.ReadUInt16());
                switch (RowHeader[0])
                {
                case 0:            //Fill this row with pixel data that directly follows; the count byte of the row
                                   //command denotes the size in bytes of the row's command/count bytes together
                                   //with the supplied pixel data.
                    int RowCount = RowHeader[1];
                    RowCount -= 2; //Row command + count bytes.

                    while (RowCount > 0)
                    {
                        int[] PixelHeader = GetDecryptedValues(Reader.ReadUInt16());
                        RowCount -= 2;

                        int PixelCount = PixelHeader[1];

                        switch (PixelHeader[0])
                        {
                        case 1:         //Set the next pixel count pixels in the z-buffer and color sprites to the
                                        //values defined by the pixel data provided directly after this command.
                            RowCount -= PixelCount * 2;

                            while (PixelCount > 0)
                            {
                                Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                       Color.FromArgb(Reader.ReadByte(), 0, 0, 0));

                                Clr = m_PMap.GetColorAtIndex(Reader.ReadByte());
                                if (Clr != Frame.TransparentPixel)
                                {
                                    Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow), Clr);
                                }
                                else
                                {
                                    Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                              Color.FromArgb(0, 0, 0, 0));
                                }

                                PixelCount--;
                                CurrentColumn++;
                            }

                            break;

                        case 2:         //Set the next pixel count pixels in the z-buffer, color, and alpha
                                        //sprites to the values defined by the pixel data provided directly after
                                        //this command.
                            Padding   = PixelCount % 2;
                            RowCount -= (PixelCount * 3) + Padding;

                            while (PixelCount > 0)
                            {
                                ZClr = Color.FromArgb(Reader.ReadByte());
                                Clr  = m_PMap.GetColorAtIndex(Reader.ReadByte());

                                //Read the alpha.
                                Clr  = Color.FromArgb(Reader.ReadByte(), Clr);
                                ZClr = Color.FromArgb(Clr.A, ZClr);

                                Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow), Clr);
                                Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow), ZClr);

                                PixelCount--;
                                CurrentColumn++;
                            }

                            if (Padding != 0)
                            {
                                Reader.ReadByte();
                            }

                            break;

                        case 3:         //Leave the next pixel count pixels in the color sprite filled with the
                                        //transparent color, in the z-buffer sprite filled with 255, and in the
                                        //alpha sprite filled with 0. This pixel command has no pixel data.
                            while (PixelCount > 0)
                            {
                                //This is completely transparent regardless of whether the frame
                                //supports alpha.
                                Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                          Color.FromArgb(0, 0, 0, 0));

                                if (Frame.HasZBuffer)
                                {
                                    Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                           Color.FromArgb(255, 255, 255, 255));
                                }

                                PixelCount--;
                                CurrentColumn++;
                            }

                            break;

                        case 6:         //Set the next pixel count pixels in the color sprite to the palette color
                                        //indices defined by the pixel data provided directly after this command.
                            Padding   = PixelCount % 2;
                            RowCount -= PixelCount + Padding;

                            while (PixelCount > 0)
                            {
                                Clr = m_PMap.GetColorAtIndex(Reader.ReadByte());
                                if (Clr != Frame.TransparentPixel)
                                {
                                    Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow), Clr);
                                }
                                else
                                {
                                    Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                              Color.FromArgb(0, 0, 0, 0));
                                }

                                if (Frame.HasZBuffer)
                                {
                                    if (Clr != Frame.TransparentPixel)
                                    {
                                        Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                               Color.FromArgb(255, 1, 1, 1));
                                    }
                                    else
                                    {
                                        Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                                  Color.FromArgb(255, 255, 255, 255));
                                    }
                                }

                                PixelCount--;
                                CurrentColumn++;
                            }

                            if (Padding != 0)
                            {
                                Reader.ReadByte();
                            }

                            break;
                        }

                        if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                        {
                            break;
                        }
                    }

                    CurrentRow++;
                    CurrentColumn = 0;

                    break;

                case 4:     //Leave the next count rows in the color sprite filled with the transparent color,
                            //in the z-buffer sprite filled with 255, and in the alpha sprite filled with 0.
                    for (int i = 0; i < RowHeader[1]; i++)
                    {
                        for (int j = 0; j < Frame.Width; j++)
                        {
                            Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                      Color.FromArgb(0, 0, 0, 0));

                            if (Frame.HasZBuffer)
                            {
                                Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                       Color.FromArgb(255, 255, 255, 255));
                            }

                            CurrentColumn++;
                        }

                        CurrentColumn = 0;
                        CurrentRow++;
                    }

                    CurrentColumn = 0;

                    break;

                case 5:     //Sprite end marker; the count byte is always 0, but may be ignored.
                    Quit = true;
                    break;
                }

                if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                {
                    break;
                }
            }
        }
Пример #11
0
        /// <summary>
        /// Creates a new SPR2 instance.
        /// </summary>
        /// <param name="Chunk">The data for the chunk.</param>
        /// <param name="PMaps">The palettemaps for this SPR2.</param>
        public SPR2Parser(IffChunk Chunk, List <PaletteMap> PMaps) : base(Chunk)
        {
            m_Name = Name;

            int[]        offsets;
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_Version = Reader.ReadUInt32();

            //In version 1001, all frames are decompressed from the beginning, and there's no point in storing
            //the compressed data AS WELL as the decompressed frames...!
            if (m_Version == 1000)
            {
                m_ChunkData = Chunk.Data;
            }

            if (m_Version == 1001)
            {
                m_PaletteID  = Reader.ReadUInt32();
                m_FrameCount = Reader.ReadUInt32();
            }
            else
            {
                m_FrameCount = Reader.ReadUInt32();
                m_PaletteID  = Reader.ReadUInt32();
            }

            if (PMaps.Count == 1 && m_PaletteID == 1)
            {
                m_PMap = PMaps[0];
            }
            else
            {
                m_PMap = PMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID)
                                                                {
                                                                    return(true);
                                                                }
                                                                return(false); });
            }

            //Some SPR2s blatantly specify the wrong ID because there's only one palettemap...
            if (m_PMap == null)
            {
                m_PMap = PMaps[0];
            }

            offsets = new int[m_FrameCount];

            if (m_Version == 1000)
            {
                for (int i = 0; i < m_FrameCount; i++)
                {
                    offsets[i] = Reader.ReadInt32();
                    m_FrameOffsets.Add(offsets[i]);
                }
            }

            if (m_Version == 1001)
            {
                for (int l = 0; l < m_FrameCount; l++)
                {
                    SpriteFrame Frame = new SpriteFrame();

                    Frame.Version          = Reader.ReadUInt32();
                    Frame.Size             = Reader.ReadUInt32();
                    Frame.Width            = Reader.ReadUInt16();
                    Frame.Height           = Reader.ReadUInt16();
                    Frame.Flag             = Reader.ReadUInt32();
                    Frame.PaletteID        = Reader.ReadUInt16();
                    Frame.TransparentPixel = m_PMap.GetColorAtIndex(Reader.ReadUInt16());
                    Frame.YLocation        = Reader.ReadUInt16();
                    Frame.XLocation        = Reader.ReadUInt16();

                    if ((SPR2Flags)Frame.Flag == SPR2Flags.HasAlphaChannel)
                    {
                        Frame.Init(true, true);
                    }
                    else
                    {
                        if ((SPR2Flags)Frame.Flag == SPR2Flags.HasZBufferChannel)
                        {
                            Frame.Init(false, true);
                        }
                        else
                        {
                            Frame.Init(false, false);
                        }
                    }

                    DecompressFrame2(ref Frame, ref Reader);
                    Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

                    if (Frame.HasZBuffer)
                    {
                        Frame.ZBuffer.Unlock(true); //The bitmapdata is locked when the frame is created.
                    }
                    m_Frames.Add(Frame);
                }
            }

            Reader.Close();
        }
        private void DecompressFrame2(ref SpriteFrame Frame, ref BinaryReader Reader)
        {
            bool Quit = false;
            int CurrentRow = 0, CurrentColumn = 0;
            int Padding = 0;
            Color Clr, ZClr; //The current color and the current color for the z-buffer.

            while (Quit == false)
            {
                int[] RowHeader = GetDecryptedValues(Reader.ReadUInt16());
                switch (RowHeader[0])
                {
                    case 0: //Fill this row with pixel data that directly follows; the count byte of the row
                            //command denotes the size in bytes of the row's command/count bytes together
                            //with the supplied pixel data.
                        int RowCount = RowHeader[1];
                        RowCount -= 2; //Row command + count bytes.

                        while (RowCount > 0)
                        {
                            int[] PixelHeader = GetDecryptedValues(Reader.ReadUInt16());
                            RowCount -= 2;

                            int PixelCount = PixelHeader[1];

                            switch (PixelHeader[0])
                            {
                                case 1: //Set the next pixel count pixels in the z-buffer and color sprites to the
                                        //values defined by the pixel data provided directly after this command.
                                    RowCount -= PixelCount * 2;

                                    while (PixelCount > 0)
                                    {
                                        Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                            Color.FromArgb(Reader.ReadByte(), 0, 0, 0));

                                        Clr = m_PMap.GetColorAtIndex(Reader.ReadByte());
                                        if (Clr != Frame.TransparentPixel)
                                            Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow), Clr);
                                        else
                                            Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                Color.FromArgb(0, 0, 0, 0));

                                        PixelCount--;
                                        CurrentColumn++;
                                    }

                                    break;
                                case 2: //Set the next pixel count pixels in the z-buffer, color, and alpha
                                        //sprites to the values defined by the pixel data provided directly after
                                        //this command.
                                    Padding = PixelCount % 2;
                                    RowCount -= (PixelCount * 3) + Padding;

                                    while (PixelCount > 0)
                                    {
                                        ZClr = Color.FromArgb(Reader.ReadByte());
                                        Clr = m_PMap.GetColorAtIndex(Reader.ReadByte());

                                        //Read the alpha.
                                        Clr = Color.FromArgb(Reader.ReadByte(), Clr);
                                        ZClr = Color.FromArgb(Clr.A, ZClr);

                                        Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow), Clr);
                                        Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow), ZClr);

                                        PixelCount--;
                                        CurrentColumn++;
                                    }

                                    if (Padding != 0)
                                        Reader.ReadByte();

                                    break;
                                case 3: //Leave the next pixel count pixels in the color sprite filled with the
                                        //transparent color, in the z-buffer sprite filled with 255, and in the
                                        //alpha sprite filled with 0. This pixel command has no pixel data.
                                    while (PixelCount > 0)
                                    {
                                        //This is completely transparent regardless of whether the frame
                                        //supports alpha.
                                        Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                            Color.FromArgb(0, 0, 0, 0));

                                        if(Frame.HasZBuffer)
                                            Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                Color.FromArgb(255, 255, 255, 255));

                                        PixelCount--;
                                        CurrentColumn++;
                                    }

                                    break;
                                case 6: //Set the next pixel count pixels in the color sprite to the palette color
                                        //indices defined by the pixel data provided directly after this command.
                                    Padding = PixelCount % 2;
                                    RowCount -= PixelCount + Padding;

                                    while (PixelCount > 0)
                                    {
                                        Clr = m_PMap.GetColorAtIndex(Reader.ReadByte());
                                        if (Clr != Frame.TransparentPixel)
                                            Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow), Clr);
                                        else
                                            Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                Color.FromArgb(0, 0, 0, 0));

                                        if (Frame.HasZBuffer)
                                        {
                                            if (Clr != Frame.TransparentPixel)
                                                Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                    Color.FromArgb(255, 1, 1, 1));
                                            else
                                                Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                                    Color.FromArgb(255, 255, 255, 255));
                                        }

                                        PixelCount--;
                                        CurrentColumn++;
                                    }

                                    if (Padding != 0)
                                        Reader.ReadByte();

                                    break;
                            }

                            if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                                break;
                        }

                        CurrentRow++;
                        CurrentColumn = 0;

                        break;
                    case 4: //Leave the next count rows in the color sprite filled with the transparent color,
                            //in the z-buffer sprite filled with 255, and in the alpha sprite filled with 0.
                        for (int i = 0; i < RowHeader[1]; i++)
                        {
                            for (int j = 0; j < Frame.Width; j++)
                            {
                                Frame.BitmapData.SetPixel(new Point(CurrentColumn, CurrentRow),
                                    Color.FromArgb(0, 0, 0, 0));

                                if (Frame.HasZBuffer)
                                {
                                    Frame.ZBuffer.SetPixel(new Point(CurrentColumn, CurrentRow),
                                        Color.FromArgb(255, 255, 255, 255));
                                }

                                CurrentColumn++;
                            }

                            CurrentColumn = 0;
                            CurrentRow++;
                        }

                        CurrentColumn = 0;

                        break;
                    case 5: //Sprite end marker; the count byte is always 0, but may be ignored.
                        Quit = true;
                        break;
                }

                if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                    break;
            }
        }
Пример #13
0
        /// <summary>
        /// Creates a new SPR instance.
        /// </summary>
        /// <param name="Chunk">The data for the chunk.</param>
        /// <param name="PMaps">The palettemaps for this SPR.</param>
        public SPRParser(IffChunk Chunk, List <PaletteMap> PaletteMaps) : base(Chunk)
        {
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader    = new BinaryReader(MemStream);

            //The two first bytes aren't used by the version...
            ushort FirstBytes = Reader.ReadUInt16();

            if (FirstBytes == 0)
            {
                m_IsBigEndian = true;
                m_Version     = (uint)Endian.SwapUInt16(Reader.ReadUInt16());
            }
            else
            {
                m_Version = (uint)FirstBytes;
                Reader.ReadUInt16();
            }

            //In version 1001, all frames are decompressed from the beginning, and there's no point in storing
            //the compressed data AS WELL as the decompressed frames...!
            if (m_Version != 1001)
            {
                m_ChunkData = Chunk.Data;
            }

            if (m_IsBigEndian)
            {
                if (m_Version != 1001)
                {
                    m_FrameCount = Endian.SwapUInt32(Reader.ReadUInt32());
                    m_PaletteID  = Endian.SwapUInt32(Reader.ReadUInt32());

                    for (uint i = 0; i < m_FrameCount; i++)
                    {
                        m_OffsetTable.Add(Endian.SwapUInt32(Reader.ReadUInt32()));
                    }

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1)
                    {
                        m_PMap = PaletteMaps[0];
                    }
                    else
                    {
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID)
                                                                              {
                                                                                  return(true);
                                                                              }
                                                                              return(false); });
                    }
                }
                else
                {
                    m_FrameCount = Endian.SwapUInt32(Reader.ReadUInt32());
                    m_PaletteID  = Endian.SwapUInt32(Reader.ReadUInt32());

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1)
                    {
                        m_PMap = PaletteMaps[0];
                    }
                    else
                    {
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID)
                                                                              {
                                                                                  return(true);
                                                                              }
                                                                              return(false); });
                    }
                }
            }
            else
            {
                if (m_Version != 1001)
                {
                    m_FrameCount = Reader.ReadUInt32();
                    m_PaletteID  = Reader.ReadUInt32();

                    for (uint i = 0; i < m_FrameCount; i++)
                    {
                        m_OffsetTable.Add(Reader.ReadUInt32());
                    }

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1)
                    {
                        m_PMap = PaletteMaps[0];
                    }
                    else
                    {
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID)
                                                                              {
                                                                                  return(true);
                                                                              }
                                                                              return(false); });
                    }
                }
                else
                {
                    m_FrameCount = Reader.ReadUInt32();
                    m_PaletteID  = Reader.ReadUInt32();

                    //Find and set the correct palettemap...
                    if (PaletteMaps.Count == 1 && m_PaletteID == 1)
                    {
                        m_PMap = PaletteMaps[0];
                    }
                    else
                    {
                        m_PMap = PaletteMaps.Find(delegate(PaletteMap PMap) { if (PMap.ID == m_PaletteID)
                                                                              {
                                                                                  return(true);
                                                                              }
                                                                              return(false); });
                    }
                }
            }

            if (m_Version == 1001)
            {
                //Framecount may be set to -1 and should be ignored...
                while (true)
                {
                    SpriteFrame Frame = new SpriteFrame();

                    Frame.Version = Reader.ReadUInt32();
                    Frame.Size    = Reader.ReadUInt32();

                    Reader.ReadBytes(4); //Reserved.

                    Frame.Height = Reader.ReadUInt16();
                    Frame.Width  = Reader.ReadUInt16();
                    Frame.Init(true, false); //SPR#s don't have alpha channels, but alpha is used to plot transparent pixels.

                    DecompressFrame2(ref Frame, ref Reader);
                    Frame.BitmapData.Unlock(true); //The bitmapdata is locked when the frame is created.

                    m_Frames.Add(Frame);

                    if ((Reader.BaseStream.Position == Reader.BaseStream.Length) ||
                        (Reader.BaseStream.Position - Reader.BaseStream.Length < 14))
                    {
                        break;
                    }
                }
            }

            Reader.Close();
        }
Пример #14
0
        /// <summary>
        /// Decompresses a frame stored in this SPR.
        /// </summary>
        /// <param name="Frame">A SpriteFrame instance that will contain the decompressed frame.</param>
        /// <param name="Reader">The binary reader to read the frame with.</param>
        private void DecompressFrame2(ref SpriteFrame Frame, ref BinaryReader Reader)
        {
            bool  quit = false;
            byte  Clr  = 0;
            Color Transparent;
            int   CurrentRow = 0, CurrentColumn = 0;

            byte PixCommand, PixCount = 0;

            if (m_PMap == null)
            {
                m_PMap = new PaletteMap();
            }

            while (quit == false)
            {
                byte RowCommand = Reader.ReadByte();
                byte RowCount   = Reader.ReadByte();

                switch (RowCommand)
                {
                case 0x00:     //Start marker; the count byte is ignored.
                    break;

                //Fill this row with pixel data that directly follows; the count byte of the row command denotes the
                //size in bytes of the row and pixel data.
                case 0x04:
                    RowCount     -= 2;
                    CurrentColumn = 0;

                    while (RowCount > 0)
                    {
                        PixCommand = Reader.ReadByte();
                        PixCount   = Reader.ReadByte();
                        RowCount  -= 2;

                        switch (PixCommand)
                        {
                        case 1:         //Leave the next pixel count pixels as transparent.
                            Transparent = Color.FromArgb(0, 0, 0, 0);
                            for (int j = CurrentColumn; j < (CurrentColumn + PixCount); j++)
                            {
                                Frame.BitmapData.SetPixel(new Point(j, CurrentRow), Transparent);
                            }

                            CurrentColumn += PixCount;

                            break;

                        case 2:         //Fill the next pixel count pixels with a palette color.
                            //The pixel data is two bytes: the first byte denotes the palette color index, and the
                            //second byte is padding (which is always equal to the first byte but is ignored).
                            Clr = Reader.ReadByte();
                            Reader.ReadByte();         //Padding
                            RowCount -= 2;

                            for (int j = CurrentColumn; j < (CurrentColumn + PixCount); j++)
                            {
                                Frame.BitmapData.SetPixel(new Point(j, CurrentRow),
                                                          m_PMap.GetColorAtIndex(Clr));
                            }

                            CurrentColumn += PixCount;

                            break;

                        case 3:         //Set the next pixel count pixels to the palette color indices defined by the
                            //pixel data provided directly after this command.

                            byte Padding = (byte)(PixCount % 2);

                            if (Padding != 0)
                            {
                                RowCount -= (byte)(PixCount + Padding);
                            }
                            else
                            {
                                RowCount -= PixCount;
                            }

                            for (int j = CurrentColumn; j < (CurrentColumn + PixCount); j++)
                            {
                                Clr = Reader.ReadByte();
                                Frame.BitmapData.SetPixel(new Point(j, CurrentRow),
                                                          m_PMap.GetColorAtIndex(Clr));
                            }

                            CurrentColumn += PixCount;

                            if (Padding != 0)
                            {
                                Reader.ReadByte();
                            }

                            break;
                        }
                    }

                    CurrentRow++;

                    break;

                case 0x05:     //End marker. The count byte is always 0, but may be ignored.

                    //Some sprites don't have these, so read them using ReadBytes(), which
                    //simply returns an empty array if the stream couldn't be read.
                    Reader.ReadBytes(2);     //PixCommand and PixCount.

                    quit = true;
                    break;

                case 0x09:     //Leave the next count rows as transparent.
                    PixCommand = Reader.ReadByte();
                    PixCount   = Reader.ReadByte();

                    Transparent = Color.FromArgb(0, 0, 0, 0);

                    for (int i = 0; i < RowCount; i++)
                    {
                        for (int j = CurrentColumn; j < Frame.Width; j++)
                        {
                            Frame.BitmapData.SetPixel(new Point(j, CurrentRow), Transparent);
                        }

                        CurrentRow++;
                    }

                    break;

                case 0x10:     //Start marker, equivalent to 0x00; the count byte is ignored.
                    break;
                }

                if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                {
                    break;
                }
            }
        }
Пример #15
0
        /// <summary>
        /// Creates a new drawgroup instance.
        /// </summary>
        /// <param name="ChunkData">The data for the chunk.</param>
        /// <param name="Sprites">The sprites that the DGRP consists of.</param>
        public DrawGroup(IffChunk Chunk, List <SPR2Parser> Sprites) : base(Chunk)
        {
            MemoryStream MemStream = new MemoryStream(Chunk.Data);
            BinaryReader Reader    = new BinaryReader(MemStream);

            m_ID      = ID;
            m_Sprites = Sprites;

            m_Version = Reader.ReadUInt16() - 20000;

            uint Count = (m_Version < 3) ? Reader.ReadUInt16() : Reader.ReadUInt32();
            uint SpriteCount, DirectionFlag, Zoom;

            for (int i = 0; i < Count; i++)
            {
                if (m_Version < 3)
                {
                    SpriteCount   = Reader.ReadUInt16();
                    DirectionFlag = Reader.ReadByte();
                    Zoom          = Reader.ReadByte();
                }
                else
                {
                    DirectionFlag = Reader.ReadUInt32();
                    Zoom          = Reader.ReadUInt32();
                    SpriteCount   = Reader.ReadUInt32();
                }
                DrawGroupImg Image = new DrawGroupImg(SpriteCount, DirectionFlag, Zoom);

                for (int j = 0; j < SpriteCount; j++)
                {
                    ushort Tag = 0;
                    int    PixelX = 0, PixelY = 0;
                    uint   SprID = 0, SprFrameID = 0, Flags = 0;
                    float  ZOffset = 0, XOffset = 0, YOffset = 0;

                    if (m_Version < 3)
                    {
                        Tag        = Reader.ReadUInt16();
                        SprID      = Reader.ReadUInt16();
                        SprFrameID = Reader.ReadUInt16();
                        Flags      = Reader.ReadUInt16();
                        PixelX     = Reader.ReadInt16();
                        PixelY     = Reader.ReadInt16();

                        if (m_Version == 1)
                        {
                            ZOffset = Reader.ReadUInt32();
                        }
                    }
                    else
                    {
                        SprID      = Reader.ReadUInt32();
                        SprFrameID = Reader.ReadUInt32();
                        PixelX     = Reader.ReadInt32();
                        PixelY     = Reader.ReadInt32();
                        ZOffset    = Reader.ReadUInt32();
                        Flags      = Reader.ReadUInt32();
                        if (m_Version == 4)
                        {
                            XOffset = Reader.ReadUInt32();
                            YOffset = Reader.ReadUInt32();
                        }
                    }

                    SpriteFrame Frame = FindSpriteFrame(SprID, SprFrameID);
                    if (Frame != null)
                    {
                        DrawGroupSprite Sprite = new DrawGroupSprite(Tag, Flags, new PixelOffset(PixelX, PixelY),
                                                                     new WorldOffset(XOffset, YOffset, ZOffset), Frame);
                        Image.Sprites.Insert(0, Sprite);
                    }
                }

                m_Images.Add(Image);
            }
        }
Пример #16
0
        /// <summary>
        /// Decompresses a frame stored in this SPR.
        /// </summary>
        /// <param name="Frame">A SpriteFrame instance that will contain the decompressed frame.</param>
        /// <param name="Reader">The binary reader to read the frame with.</param>
        private void DecompressFrame2(ref SpriteFrame Frame, ref BinaryReader Reader)
        {
            bool quit = false;
            byte Clr = 0;
            Color Transparent;
            int CurrentRow = 0, CurrentColumn = 0;

            byte PixCommand, PixCount = 0;

            if (m_PMap == null)
                m_PMap = new PaletteMap();

            while (quit == false)
            {
                byte RowCommand = Reader.ReadByte();
                byte RowCount = Reader.ReadByte();

                switch (RowCommand)
                {
                    case 0x00: //Start marker; the count byte is ignored.
                        break;
                    //Fill this row with pixel data that directly follows; the count byte of the row command denotes the
                    //size in bytes of the row and pixel data.
                    case 0x04:
                        RowCount -= 2;
                        CurrentColumn = 0;

                        while (RowCount > 0)
                        {
                            PixCommand = Reader.ReadByte();
                            PixCount = Reader.ReadByte();
                            RowCount -= 2;

                            switch (PixCommand)
                            {
                                case 1: //Leave the next pixel count pixels as transparent.
                                    Transparent = Color.FromArgb(0, 0, 0, 0);
                                    for (int j = CurrentColumn; j < (CurrentColumn + PixCount); j++)
                                    {
                                        Frame.BitmapData.SetPixel(new Point(j, CurrentRow), Transparent);
                                    }

                                    CurrentColumn += PixCount;

                                    break;
                                case 2: //Fill the next pixel count pixels with a palette color.
                                    //The pixel data is two bytes: the first byte denotes the palette color index, and the
                                    //second byte is padding (which is always equal to the first byte but is ignored).
                                    Clr = Reader.ReadByte();
                                    Reader.ReadByte(); //Padding
                                    RowCount -= 2;

                                    for (int j = CurrentColumn; j < (CurrentColumn + PixCount); j++)
                                    {
                                        Frame.BitmapData.SetPixel(new Point(j, CurrentRow),
                                            m_PMap.GetColorAtIndex(Clr));
                                    }

                                    CurrentColumn += PixCount;

                                    break;
                                case 3: //Set the next pixel count pixels to the palette color indices defined by the
                                    //pixel data provided directly after this command.

                                    byte Padding = (byte)(PixCount % 2);

                                    if (Padding != 0)
                                        RowCount -= (byte)(PixCount + Padding);
                                    else
                                        RowCount -= PixCount;

                                    for (int j = CurrentColumn; j < (CurrentColumn + PixCount); j++)
                                    {
                                        Clr = Reader.ReadByte();
                                        Frame.BitmapData.SetPixel(new Point(j, CurrentRow),
                                            m_PMap.GetColorAtIndex(Clr));
                                    }

                                    CurrentColumn += PixCount;

                                    if (Padding != 0)
                                        Reader.ReadByte();

                                    break;
                            }
                        }

                        CurrentRow++;

                        break;
                    case 0x05: //End marker. The count byte is always 0, but may be ignored.

                        //Some sprites don't have these, so read them using ReadBytes(), which
                        //simply returns an empty array if the stream couldn't be read.
                        Reader.ReadBytes(2); //PixCommand and PixCount.

                        quit = true;
                        break;
                    case 0x09: //Leave the next count rows as transparent.
                        PixCommand = Reader.ReadByte();
                        PixCount = Reader.ReadByte();

                        Transparent = Color.FromArgb(0, 0, 0, 0);

                        for (int i = 0; i < RowCount; i++)
                        {
                            for (int j = CurrentColumn; j < Frame.Width; j++)
                                Frame.BitmapData.SetPixel(new Point(j, CurrentRow), Transparent);

                            CurrentRow++;
                        }

                        break;
                    case 0x10: //Start marker, equivalent to 0x00; the count byte is ignored.
                        break;
                }

                if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                    break;
            }
        }
Пример #17
0
        private void DecompressFrame(ref SpriteFrame Frame, ref BinaryReader Reader)
        {
            int row = 0;
            int column = 0;
            bool quit = false;
            int lastType = 0;
            int numCodesTillNewline = 0;

            while (quit == false)
            {
                ushort rowHeader = Reader.ReadUInt16();

                if (m_IsBigEndian)
                    rowHeader = Endian.SwapUInt16(rowHeader);

                ushort RowControlCode = (ushort)(rowHeader >> 13);
                ushort BytesInThisRow = (ushort)(rowHeader & 0x1FFF);

                switch (RowControlCode)
                {
                    case 0:     //Start marker; the count byte is ignored
                        break;
                    case 4:
                        column = 0;
                        numCodesTillNewline = BytesInThisRow;
                        for (int bytesRead = 0; bytesRead < numCodesTillNewline - 2; bytesRead += 2)
                        {
                            ushort rowHeader2 = Reader.ReadUInt16();

                            if (m_IsBigEndian)
                                rowHeader2 = Endian.SwapUInt16(rowHeader2);

                            ushort ColumnControlCode = (ushort)(rowHeader2 >> 13);
                            ushort BytesInThisColumn = (ushort)(rowHeader2 & 0x1FFF);

                            try
                            {
                                switch (ColumnControlCode)
                                {
                                    case 1: //Fill pixels with background.
                                        //column += BytesInThisColumn;

                                        for (int i = 0; i < BytesInThisColumn; i++)
                                        {
                                            int Z = Reader.ReadByte();
                                            byte b = Reader.ReadByte();
                                            Frame.BitmapData.SetPixel(new Point(column++, row), m_PMap.GetColorAtIndex(b));
                                            Color c = m_PMap.GetColorAtIndex(b);
                                            bytesRead += 2;
                                        }
                                        break;
                                    case 2: //TODO: Run-length encoding.
                                        for (int i = 0; i < BytesInThisColumn; i++)
                                        {
                                            byte b1 = Reader.ReadByte();
                                            byte b2 = Reader.ReadByte();
                                            Frame.BitmapData.SetPixel(new Point(column++, row), m_PMap.GetColorAtIndex(b1));
                                            Frame.BitmapData.SetPixel(new Point(column++, row), m_PMap.GetColorAtIndex(b2));
                                            bytesRead += 2;
                                        }
                                        break;
                                    case 3: //Copy image pixels.
                                        for (int i = 0; i < BytesInThisColumn; i++)
                                        {
                                            byte b = Reader.ReadByte();
                                            Frame.BitmapData.SetPixel(new Point(column++, row), m_PMap.GetColorAtIndex(b));
                                            bytesRead++;
                                        }
                                        if (Reader.BaseStream.Position % 2 == 1) { Reader.ReadByte(); bytesRead++; }
                                        break;
                                    default:
                                        break;
                                }
                            }
                            catch (Exception e)
                            {
                                Log.LogThis(String.Format("Error reading code {0} ({1}). Last code read was {2}.",
                                    ColumnControlCode, e.Message, lastType), eloglevel.error);
                            }
                            lastType = ColumnControlCode;
                        }
                        row++;
                        break;
                    case 5:
                        quit = true;
                        break;
                    case 9: //Fill lines with background.
                        for (int i = 0; i < BytesInThisRow; i++)
                        {
                            row++;
                            column = 0;
                        }
                        break;
                    case 10: //Start marker; the count byte is ignored
                        break;
                    default:
                        //MessageBox.Show("Error reading code " + lastType + '!');
                        Log.LogThis(String.Format("Error reading code: " + lastType + "!"), eloglevel.error);
                        break;
                }
                if (Reader.BaseStream.Position == Reader.BaseStream.Length)
                    break;
                lastType = RowControlCode;
            }
        }