// Use this for initialization void Start() { CanvasScaler scaler = GameObject.Find("TDDMenu").GetComponent <CanvasScaler>(); referenceWidth = scaler.referenceResolution.x; //testCase = GetComponent<DemoTest3>(); testCase = FindObjectOfType <BaseTest>(); Debug.Log("TestCase object=" + testCase); if (testCase == null) { Debug.LogError("SimpleTDDTest: testCase undefined.\n" + "Please create using Assets/Create/Simple TDD Script"); return; } //CalculateButtonSize(); List <string> testList = testCase.GetSubTestList(); CreateSubtestButton(testList); // foreach(string test in testList) { // Debug.Log("test=" + test); // } }