Пример #1
0
        private void OnEnable()
        {
            timeTracker           = (float)EditorApplication.timeSinceStartup;
            spriteAnimationHelper = new SpriteAnimationHelper(SelectedSpriteAnimation);

            InitializeFrameList();

            EditorApplication.update += OnUpdate;
        }
        private void Awake()
        {
            spriteRenderer = GetComponent <SpriteRenderer>();

            spriteAnimationHelper = new SpriteAnimationHelper();
        }
        private void OnEnable()
        {
            timeTracker = (float)EditorApplication.timeSinceStartup;
            spriteAnimationHelper = new SpriteAnimationHelper(SelectedSpriteAnimation);

            InitializeFrameList();

            EditorApplication.update += OnUpdate;
        }
        private void Awake()
        {
            spriteRenderer = GetComponent<SpriteRenderer>();

            spriteAnimationHelper = new SpriteAnimationHelper();
        }