private void OnEnable() { timeTracker = (float)EditorApplication.timeSinceStartup; spriteAnimationHelper = new SpriteAnimationHelper(SelectedSpriteAnimation); InitializeFrameList(); EditorApplication.update += OnUpdate; }
private void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); spriteAnimationHelper = new SpriteAnimationHelper(); }
private void OnEnable() { timeTracker = (float)EditorApplication.timeSinceStartup; spriteAnimationHelper = new SpriteAnimationHelper(SelectedSpriteAnimation); InitializeFrameList(); EditorApplication.update += OnUpdate; }
private void Awake() { spriteRenderer = GetComponent<SpriteRenderer>(); spriteAnimationHelper = new SpriteAnimationHelper(); }