private void HandleCommand(string command, Client client)
        {
            ChatMessagePacket feedback = new ChatMessagePacket("");

            switch (command)
            {
            case "Q":
                feedback.message = client.GetName() + " has left the chat!";
                SendToAll(feedback);
                client.Close();
                clients.Remove(client);

                /*
                 * for (int i = 0; i < clients.Count(); i++)
                 * {
                 *  if(client == clients[i])
                 *  {
                 *      clients.Remove
                 *  }
                 * }
                 */
                break;
            }
        }
        private void XO_GameUpdate(Client client, string command)
        {
            GamePacket        packet     = new GamePacket("");
            ChatMessagePacket chatpacket = new ChatMessagePacket("");

            if (XO_Player1 == null)
            {
                packet.message = "P1Q";
                SendToAll(packet);
            }
            if (XO_Player2 == null)
            {
                packet.message = "P2Q";
                SendToAll(packet);
            }


            switch (command)
            {
            case "P1J":
                if (XO_Player1 == null)
                {
                    XO_Player1     = client;
                    packet.message = "O - " + XO_Player1.GetName();
                    SendToAll(packet);
                    chatpacket.message = XO_Player1.GetName() + " has joined the game as Player 1!";
                    SendToAll(chatpacket);

                    if (XO_Player2 != null)
                    {
                        XO_StartGame();
                    }
                }
                else
                {
                    chatpacket.message = "Server [X&O] - Someone has already taken this game slot!";
                    client.Send(chatpacket);
                    packet.message = "X - " + XO_Player1.GetName();
                    client.Send(packet);
                }
                break;

            case "P1Q":
                packet.message = "P1Q";
                SendToAll(packet);
                chatpacket.message = XO_Player1.GetName() + " has left the game.";
                SendToAll(chatpacket);
                XO_Player1 = null;
                break;

            case "P2J":
                if (XO_Player2 == null)
                {
                    XO_Player2     = client;
                    packet.message = "X - " + XO_Player2.GetName();
                    SendToAll(packet);
                    chatpacket.message = XO_Player2.GetName() + " has joined the game as Player 2!";
                    SendToAll(chatpacket);

                    if (XO_Player1 != null)
                    {
                        XO_StartGame();
                    }
                }
                else
                {
                    chatpacket.message = "Server [X&O] - Someone has already taken this game slot!";
                    client.Send(chatpacket);
                    packet.message = "O - " + XO_Player1.GetName();
                    client.Send(packet);
                }
                break;

            case "P2Q":
                packet.message = "P2Q";
                SendToAll(packet);
                chatpacket.message = XO_Player2.GetName() + " has left the game.";
                SendToAll(chatpacket);
                XO_Player2 = null;
                break;

            case "0":
                if (XO_Player1 == client)
                {
                    packet.message = "X0";
                    SendToAll(packet);
                    XO_Grid[0]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O0";
                    SendToAll(packet);
                    XO_Grid[0]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "1":
                if (XO_Player1 == client)
                {
                    packet.message = "X1";
                    SendToAll(packet);
                    XO_Grid[1]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O1";
                    SendToAll(packet);
                    XO_Grid[1]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "2":
                if (XO_Player1 == client)
                {
                    packet.message = "X2";
                    SendToAll(packet);
                    XO_Grid[2]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O2";
                    SendToAll(packet);
                    XO_Grid[2]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "3":
                if (XO_Player1 == client)
                {
                    packet.message = "X3";
                    SendToAll(packet);
                    XO_Grid[3]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O3";
                    SendToAll(packet);
                    XO_Grid[3]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "4":
                if (XO_Player1 == client)
                {
                    packet.message = "X4";
                    SendToAll(packet);
                    XO_Grid[4]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O4";
                    SendToAll(packet);
                    XO_Grid[4]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "5":
                if (XO_Player1 == client)
                {
                    packet.message = "X5";
                    SendToAll(packet);
                    XO_Grid[5]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O5";
                    SendToAll(packet);
                    XO_Grid[5]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "6":
                if (XO_Player1 == client)
                {
                    packet.message = "X6";
                    SendToAll(packet);
                    XO_Grid[6]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O6";
                    SendToAll(packet);
                    XO_Grid[6]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "7":
                if (XO_Player1 == client)
                {
                    packet.message = "X7";
                    SendToAll(packet);
                    XO_Grid[7]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O7";
                    SendToAll(packet);
                    XO_Grid[7]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;

            case "8":
                if (XO_Player1 == client)
                {
                    packet.message = "X8";
                    SendToAll(packet);
                    XO_Grid[8]     = 'o';
                    packet.message = "Turn";
                    XO_Player2.Send(packet);
                    XO_CheckWin();
                }
                else if (XO_Player2 == client)
                {
                    packet.message = "O8";
                    SendToAll(packet);
                    XO_Grid[8]     = 'x';
                    packet.message = "Turn";
                    XO_Player1.Send(packet);
                    XO_CheckWin();
                }
                break;
            }
        }