Пример #1
0
        public void UnlockSubRegion(int groupingId, WorldSubRegion subRegionEnum)
        {
            MapGrouping <SubRegion, WorldSubRegion> grouping = _subRegionGroupingsDictionary[groupingId];

            MapGroupingItem <SubRegion, WorldSubRegion> subRegionGroupingItem = grouping.Values.Single(sr => sr.Item.AreaId == subRegionEnum);

            subRegionGroupingItem.Unlock();
        }
Пример #2
0
        public void UnlockRegion(int groupingId, WorldRegion regionalEnum)
        {
            MapGrouping <Region, WorldRegion> grouping = _regionGroupingsDictionary[groupingId];

            MapGroupingItem <Region, WorldRegion> regionGroupingItem = grouping.Values.Single(sr => sr.Item.AreaId == regionalEnum);

            regionGroupingItem.Unlock();
        }
Пример #3
0
        private AreaMap <SubRegion, WorldSubRegion> CreateDesertSubRegionMap(List <SubRegion> subRegions)
        {
            SubRegion desertIntroArea = subRegions.First(sr => sr.AreaId == WorldSubRegion.DesertIntro);
            SubRegion coliseumArea    = subRegions.First(sr => sr.AreaId == WorldSubRegion.Coliseum);

            int firstDesertGroupingId = _groupingKeys.FirstDesertGroupingId;
            MapGrouping <SubRegion, WorldSubRegion> firstGrouping = new MapGrouping <SubRegion, WorldSubRegion>(firstDesertGroupingId,
                                                                                                                subRegions.First(sr => sr.AreaId == WorldSubRegion.DesertCrypt),
                                                                                                                subRegions.First(sr => sr.AreaId == WorldSubRegion.TavernOfHeroes),
                                                                                                                subRegions.First(sr => sr.AreaId == WorldSubRegion.AncientLibrary),
                                                                                                                subRegions.First(sr => sr.AreaId == WorldSubRegion.Oasis));

            if (!_subRegionGroupingsDictionary.ContainsKey(firstDesertGroupingId))
            {
                _subRegionGroupingsDictionary.Add(firstDesertGroupingId, firstGrouping);
            }

            int secondDesertGroupingId = _groupingKeys.SecondDesertGroupingId;
            MapGrouping <SubRegion, WorldSubRegion> secondGrouping = new MapGrouping <SubRegion, WorldSubRegion>(secondDesertGroupingId,
                                                                                                                 subRegions.First(sr => sr.AreaId == WorldSubRegion.VillageCenter),
                                                                                                                 subRegions.First(sr => sr.AreaId == WorldSubRegion.CliffsOfAThousandPushups),
                                                                                                                 subRegions.First(sr => sr.AreaId == WorldSubRegion.TempleOfDarkness),
                                                                                                                 subRegions.First(sr => sr.AreaId == WorldSubRegion.BeastTemple));

            if (!_subRegionGroupingsDictionary.ContainsKey(secondDesertGroupingId))
            {
                _subRegionGroupingsDictionary.Add(secondDesertGroupingId, secondGrouping);
            }

            int coliseumDesertGroupingId = _groupingKeys.ColiseumDesertGroupingId;
            MapGrouping <SubRegion, WorldSubRegion> coliseumGrouping = new MapGrouping <SubRegion, WorldSubRegion>(coliseumDesertGroupingId, coliseumArea);

            if (!_subRegionGroupingsDictionary.ContainsKey(coliseumDesertGroupingId))
            {
                _subRegionGroupingsDictionary.Add(coliseumDesertGroupingId, coliseumGrouping);
            }

            List <MapPath <SubRegion, WorldSubRegion> > mapPaths = new List <MapPath <SubRegion, WorldSubRegion> >
            {
                new MapPath <SubRegion, WorldSubRegion>(desertIntroArea, firstGrouping),
                new MapPath <SubRegion, WorldSubRegion>(coliseumArea)
            };

            //each subregion in the first grouping should have a path that leads to the second grouping
            mapPaths.AddRange(firstGrouping.Values.Select(sr => new MapPath <SubRegion, WorldSubRegion>(sr.Item, secondGrouping)));
            //each subregion in the second grouping should have a path that leads to the coliseum
            mapPaths.AddRange(secondGrouping.Values.Select(sr => new MapPath <SubRegion, WorldSubRegion>(sr.Item, coliseumGrouping)));

            AreaMap <SubRegion, WorldSubRegion> ret = new AreaMap <SubRegion, WorldSubRegion>(desertIntroArea,
                                                                                              mapPaths.ToArray());

            firstGrouping.SetParent(ret);
            secondGrouping.SetParent(ret);
            coliseumGrouping.SetParent(ret);

            return(ret);
        }
Пример #4
0
        public AreaMap <Region, WorldRegion> GetRegionalMap(params Region[] regions)
        {
            List <Region> regionList             = regions.ToList();
            int           mainRegionalGroupingId = _groupingKeys.MainRegionalMapGroupingId;

            Region fieldsRegion  = regionList.First(r => r.AreaId == WorldRegion.Fields);
            Region desertRegion  = regionList.First(r => r.AreaId == WorldRegion.Desert);
            Region crystalRegion = regionList.First(r => r.AreaId == WorldRegion.CrystalCaves);
            Region casinoRegion  = regionList.First(r => r.AreaId == WorldRegion.Casino);
            Region castleRegion  = regionList.First(r => r.AreaId == WorldRegion.DarkCastle);

            //note: if there may ever come a time to lock these regions or a reason GetRegionalMap() is called more than once,
            //it could mess with the logic, perhaps
            desertRegion.RegionCompleted  += LogRegionCompleted;
            crystalRegion.RegionCompleted += LogRegionCompleted;
            casinoRegion.RegionCompleted  += LogRegionCompleted;

            MapGrouping <Region, WorldRegion> mainGrouping = new MapGrouping <Region, WorldRegion>(mainRegionalGroupingId,
                                                                                                   desertRegion,
                                                                                                   crystalRegion,
                                                                                                   casinoRegion,
                                                                                                   castleRegion);

            mainGrouping.Lock(m => m.AreaId == WorldRegion.DarkCastle);

            if (!_regionGroupingsDictionary.ContainsKey(mainRegionalGroupingId))
            {
                _regionGroupingsDictionary.Add(mainRegionalGroupingId, mainGrouping);
            }

            List <MapPath <Region, WorldRegion> > mapPaths = new List <MapPath <Region, WorldRegion> >();

            foreach (Region region in regions)
            {
                MapPath <Region, WorldRegion> pathToAdd;
                if (region.AreaId == WorldRegion.DarkCastle)
                {
                    pathToAdd = new MapPath <Region, WorldRegion>(region);
                }
                else
                {
                    pathToAdd = new MapPath <Region, WorldRegion>(region, mainGrouping);
                }

                mapPaths.Add(pathToAdd);
            }

            AreaMap <Region, WorldRegion> ret = new AreaMap <Region, WorldRegion>(fieldsRegion,
                                                                                  mapPaths.ToArray()
                                                                                  );

            mainGrouping.SetParent(ret);

            return(ret);
        }
Пример #5
0
        public MapGrouping <T, TAreaId> GetGrouping <T, TAreaId>(int groupingId) where T : Area <TAreaId>
        {
            MapGrouping <T, TAreaId> ret = null;
            Type tType = typeof(T);

            if (tType == typeof(Region))
            {
                ret = _regionGroupingsDictionary[groupingId] as MapGrouping <T, TAreaId>;
            }
            else if (tType == typeof(SubRegion))
            {
                ret = _subRegionGroupingsDictionary[groupingId] as MapGrouping <T, TAreaId>;
            }

            return(ret);
        }
Пример #6
0
        public void PleaseDeleteMeIAmTerribleCode(object sender, FooEventArgs e)
        {
            MapGrouping <SubRegion, WorldSubRegion> grouping = _mapManager.GetGrouping <SubRegion, WorldSubRegion>(e.GroupingId);

            _decisionManager.PickNextArea(grouping, _playerTeam);
        }