Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        // Find the SimplePathFinding2D component attached to a GameObject with a Grid component.
        SimplePathFinding2D simplePathFinding = GameObject.Find("Grid").GetComponent <SimplePathFinding2D>();

        // Create a new path using this SimplePathFinding2D object.
        path = new SimplePF2D.Path(simplePathFinding);
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        player        = GameObject.FindGameObjectWithTag("Player");
        playerLastPos = this.transform.position;

        rid       = this.GetComponent <Rigidbody2D>();
        layerMask = ~layerMask;

        //Create our new paths using the simplepathfinding 2d object attached to a grid gameobject
        path      = new SimplePF2D.Path(GameObject.Find("Grid").GetComponent <SimplePathFinding2D>());
        nextPoint = Vector3.zero;
    }
Пример #3
0
    // Start is called before the first frame update
    void Start()
    {
        SimplePathFinding2D pf = GameObject.Find("Grid").GetComponent <SimplePathFinding2D>();

        path = new SimplePF2D.Path(pf);
    }