Пример #1
0
        public string GenerateStringWithLetterFreqiencies(int length)
        {
            var str             = string.Empty;
            var letterGenerator = new RandomWeightedStringGenerator(letters);

            for (var i = 0; i < length; i++)
            {
                str += (letters[letterGenerator.GetLetterIdAccordingToFrequency()].symbol);
            }
            return(str);
        }
Пример #2
0
        static void Main()
        {
            var pathUncompressed = @"E:\TestUncompressed.txt";
            var pathCompressed   = @"E:\TestCompressed.txt";

            var E = new WeightedLetter()
            {
                symbol = 'E', weight = 12.7f
            };
            var T = new WeightedLetter()
            {
                symbol = 'T', weight = 9.06f
            };
            var A = new WeightedLetter()
            {
                symbol = 'A', weight = 8.17f
            };
            var O = new WeightedLetter()
            {
                symbol = 'O', weight = 7.51f
            };
            var I = new WeightedLetter()
            {
                symbol = 'I', weight = 6.97f
            };
            var N = new WeightedLetter()
            {
                symbol = 'N', weight = 6.75f
            };
            var S = new WeightedLetter()
            {
                symbol = 'S', weight = 6.33f
            };
            var H = new WeightedLetter()
            {
                symbol = 'H', weight = 6.09f
            };
            var R = new WeightedLetter()
            {
                symbol = 'R', weight = 5.99f
            };
            var D = new WeightedLetter()
            {
                symbol = 'D', weight = 4.25f
            };
            var L = new WeightedLetter()
            {
                symbol = 'L', weight = 4.03f
            };
            var C = new WeightedLetter()
            {
                symbol = 'C', weight = 2.78f
            };
            var U = new WeightedLetter()
            {
                symbol = 'U', weight = 2.76f
            };
            var M = new WeightedLetter()
            {
                symbol = 'M', weight = 2.41f
            };
            var W = new WeightedLetter()
            {
                symbol = 'W', weight = 2.36f
            };
            var F = new WeightedLetter()
            {
                symbol = 'F', weight = 2.23f
            };
            var G = new WeightedLetter()
            {
                symbol = 'G', weight = 2.02f
            };
            var Y = new WeightedLetter()
            {
                symbol = 'Y', weight = 1.97f
            };
            var P = new WeightedLetter()
            {
                symbol = 'P', weight = 1.93f
            };
            var B = new WeightedLetter()
            {
                symbol = 'B', weight = 1.49f
            };
            var V = new WeightedLetter()
            {
                symbol = 'V', weight = 0.98f
            };
            var K = new WeightedLetter()
            {
                symbol = 'K', weight = 0.77f
            };
            var X = new WeightedLetter()
            {
                symbol = 'X', weight = 0.15f
            };
            var J = new WeightedLetter()
            {
                symbol = 'J', weight = 0.15f
            };
            var Q = new WeightedLetter()
            {
                symbol = 'Q', weight = 0.1f
            };
            var Z = new WeightedLetter()
            {
                symbol = 'Z', weight = 0.05F
            };

            var letters      = new WeightedLetter[] { E, T, A, O, I, N, S, H, R, D, L, C, U, M, W, F, G, Y, P, B, V, K, X, J, Q, Z };
            var huffmanCodec = new HuffmanCodec(letters);

            var generator = new RandomWeightedStringGenerator(letters);
            var str       = generator.GenerateStringWithLetterFreqiencies(100);

            File.WriteAllText(pathUncompressed, str);
            var encoded = huffmanCodec.Encode(str);

            SaveBitArrayToFile(encoded, pathCompressed);

            var toBeDecoded = ReadBitArrayFromFile(pathCompressed);
            var decoded     = huffmanCodec.Decode(toBeDecoded);

            var treeToPrint = huffmanCodec.GetTreeAsStrings();

            for (var i = 0; i < treeToPrint.Count; i++)
            {
                for (var j = 0; j < treeToPrint[i].Count; j++)
                {
                    Console.Write($"{treeToPrint[i][j]}  ");
                }
                Console.WriteLine();
            }

            Console.WriteLine($"Decoded:  {decoded}");
            Console.WriteLine();
            Console.WriteLine($"Oririnal: {str}");

            Console.ReadKey();
        }