public void Resolve() { if (Combat.RollToHit(accuracy)) { this.hit = true; this.damageDealt = Combat.RandomNumber(strength); this.damageReceived = target.TakeDamage(this.damageDealt, damageType); } else { this.damageDealt = this.damageReceived = 0; this.hit = false; } generateCombatMessage(); }
public void Resolve() { if (Combat.RollToHit(triggerChance)) { this.amountHealed = Combat.RandomNumber(effectiveness); } else { this.amountHealed = 0; } if (this.amountHealed > 0) { target.HP += amountHealed; this.generateCombatMessage(); } }