public override bool SignalInputBuffer(ref byte[] recvBuff)
        {
            int msgID = (int)(recvBuff[0] << 24 | recvBuff[1] << 16 | recvBuff[2] << 8 | recvBuff[3]);

            Handler handler = null;

            _packetHandleDic.TryGetValue(msgID, out handler);
            if (handler == null)
            {
                return(false);
            }

            MemoryStream stream = new MemoryStream(recvBuff, 4, recvBuff.Length - 4);
            NetObject    stObj  = new NetObject();

            stObj.msgID = msgID;
            stObj.obj   = Serializer.NonGeneric.Deserialize(handler.t, stream);

            lock (_recvList)
            {
                _recvList.PushBack(stObj);
            }

            return(true);
        }
Пример #2
0
        public override bool SignalInputBuffer(ref byte[] recvBuff)
        {
            int msgID = (int)(recvBuff[0] << 24 | recvBuff[1] << 16 | recvBuff[2] << 8 | recvBuff[3]);

            string   js     = System.Text.Encoding.UTF8.GetString(recvBuff, 4, recvBuff.Length - 4);
            JsonData stJson = JsonMapper.ToObject(js);

            NetObject stObj = new NetObject();

            stObj.msgID = msgID;
            stObj.obj   = stJson;

            Console.WriteLine("sceneprotocol SignalInputBuffer msgid " + msgID.ToString());

            lock (_recvList)
            {
                _recvList.PushBack(stObj);
            }

            return(true);
        }