Пример #1
0
        /// <summary>
        /// Expands the table to the next good capacity.
        /// This will expand to the capacity GetNextLength(table.Capacity).
        /// See: GetNextLength.
        /// </summary>
        public static void Expand <TKey, TValue>(SimpleTable <TKey, TValue> table)
        {
            var oldCapacity = table.Capacity;
            var oldEntries  = table.Entries;

            var newCapacity = GetNextLength(oldCapacity);

            var newArrayEntry = new TableEntry <TKey, TValue> [newCapacity];

            table.Capacity = newCapacity;
            table.Entries  = newArrayEntry;
            table.Count    = 0;

            for (int i = 0; i < oldCapacity; i++)
            {
                var entry = oldEntries[i];
                if (entry != null)
                {
                    Add(table, entry.Key, entry.Value, false);
                    while (entry.Next != null)
                    {
                        entry = entry.Next;
                        Add(table, entry.Key, entry.Value, false);
                    }
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Remove all elements of the table.
        /// </summary>
        public static void Clear <TKey, TValue>(SimpleTable <TKey, TValue> table)
        {
            for (int i = 0; i < table.Capacity; i++)
            {
                var entry = table.Entries[i];
                if (entry == null)
                {
                    continue;
                }

                table.Entries[i] = null;

                entry.Key      = default(TKey);
                entry.Value    = default(TValue);
                entry.HashCode = -1;

                SList.Add(table.EntryPool, entry);
                while (entry.Next != null)
                {
                    entry = entry.Next;

                    entry.Key      = default(TKey);
                    entry.Value    = default(TValue);
                    entry.HashCode = -1;

                    SList.Add(table.EntryPool, entry);
                }
            }

            table.Count = 0;
        }
Пример #3
0
        /// <summary>
        /// Finds the value that corresponds to the given key.
        /// Returns the value for the key or null if the key is not on the dictionary.
        /// </summary>
        public static TValue Find <TKey, TValue>(SimpleTable <TKey, TValue> table, TKey key)
        {
            var hash  = table.Comparer.GetHashCode(key);
            var index = (hash & int.MaxValue) % table.Capacity;

            var entry = table.Entries[index];

            if (entry != null)
            {
                if (entry.HashCode == hash && table.Comparer.Equals(entry.Key, key))
                {
                    return(entry.Value);
                }
                else
                {
                    while (entry.Next != null)
                    {
                        entry = entry.Next;
                        if (entry.HashCode == hash && table.Comparer.Equals(entry.Key, key))
                        {
                            return(entry.Value);
                        }
                    }
                }
            }

            return(default(TValue));
        }
Пример #4
0
 /// <summary>
 /// Set the comparer to use when getting the hash code.
 /// If comparer is null, the current comparer is not changed.
 /// </summary>
 public static void SetComparer <TKey, TValue>(SimpleTable <TKey, TValue> table, IEqualityComparer <TKey> comparer)
 {
     if (comparer != null)
     {
         table.Comparer = comparer;
     }
 }
Пример #5
0
        /// <summary>
        /// Creates a new table entry with the given values.
        /// </summary>
        private static TableEntry <TKey, TValue> CreateEntry <TKey, TValue>(SimpleTable <TKey, TValue> table, TKey key, TValue value, int hash)
        {
            TableEntry <TKey, TValue> newEntry;

            if (table.EntryPool.Count > 0)
            {
                newEntry = table.EntryPool[table.EntryPool.Count - 1];
                SList.RemoveLast(table.EntryPool); // remove last for better perfomance
            }
            else
            {
                newEntry = new TableEntry <TKey, TValue>();
            }

            newEntry.Key      = key;
            newEntry.Value    = value;
            newEntry.HashCode = hash;
            return(newEntry);
        }
Пример #6
0
        /// <summary>
        /// Removes the given item that corresponds to the given key.
        /// </summary>
        public static void Remove <TKey, TValue>(SimpleTable <TKey, TValue> table, TKey key)
        {
            var hash  = table.Comparer.GetHashCode(key);
            var index = (hash & int.MaxValue) % table.Capacity;

            var entry = table.Entries[index];

            if (entry == null)
            {
                return;
            }

            if (entry.HashCode == hash && table.Comparer.Equals(entry.Key, key))
            {
                table.Entries[index] = null;
                table.Count--;

                entry.Key      = default(TKey);
                entry.Value    = default(TValue);
                entry.HashCode = -1;
                SList.Add(table.EntryPool, entry);
            }
            else
            {
                while (entry.Next != null)
                {
                    if (entry.Next.HashCode == hash && table.Comparer.Equals(entry.Next.Key, key))
                    {
                        var removed = entry.Next;
                        entry.Next = entry.Next.Next;

                        removed.Key      = default(TKey);
                        removed.Value    = default(TValue);
                        removed.HashCode = -1;
                        SList.Add(table.EntryPool, removed);

                        table.Count--;
                    }
                    entry = entry.Next;
                }
            }
        }
Пример #7
0
        /// <summary>
        /// Creates a fake hash table with the given capacity.
        /// This will also create an pool of TableEntry (the internal class used to store elements
        /// on the array) to reduce garbage generation and improve performance.
        /// If preWarmPool is true, this will pre-instantiate the elements on the pool.
        /// If preWarmPool is false, this will only create a SimpleSet of size 'size' and
        /// pool removed elements from the table for later reuse.
        /// </summary>
        public static SimpleTable <TKey, TValue> Create <TKey, TValue>(int size, bool preWarmPool)
        {
            var table = new SimpleTable <TKey, TValue>();

            table.Count            = 0;
            table.Capacity         = GetNextLength(size);
            table.Entries          = new TableEntry <TKey, TValue> [table.Capacity];
            table.Comparer         = EqualityComparer <TKey> .Default;
            table.Enumerator       = new SimpleTableEnumerator <TKey, TValue>();
            table.Enumerator.Table = table;

            table.EntryPool = SList.Create <TableEntry <TKey, TValue> >(size);
            if (preWarmPool)
            {
                for (int i = 0; i < size; i++)
                {
                    table.EntryPool[i] = new TableEntry <TKey, TValue>();
                }
            }

            return(table);
        }
Пример #8
0
 /// <summary>
 /// Returns a enumerator that can be used to iterate over the table.
 /// </summary>
 public static IEnumerator <Pair <TKey, TValue> > GetEnumerator <TKey, TValue>(SimpleTable <TKey, TValue> table)
 {
     table.Enumerator.Reset();
     return(table.Enumerator);
 }
Пример #9
0
 /// <summary>
 /// Tries to get the value. Returns true if found, false otherwise.
 /// If this returns true, the value parameter will be the found value, otherwise it will be null.
 /// </summary>
 public static bool TryGetValue <TKey, TValue>(SimpleTable <TKey, TValue> table, TKey key, out TValue value)
 {
     value = Find(table, key);
     return(value != null);
 }
Пример #10
0
        /// <summary>
        /// Adds the value to the table using the key.
        /// If replace is true and the key is already present on the table, we will replace the value,
        /// if false, we will return false to signal the failure.
        /// </summary>
        public static bool Add <TKey, TValue>(SimpleTable <TKey, TValue> table, TKey key, TValue value, bool replace)
        {
            var hash  = table.Comparer.GetHashCode(key);
            var index = (hash & int.MaxValue) % table.Capacity;

            var inserted = false;
            var entry    = table.Entries[index];

            if (entry != null)
            {
                // If we find a entry with the given key, validate if it's the same key
                // this is needed because two keys can produce the same hash
                if (entry.HashCode == hash && table.Comparer.Equals(key, entry.Key))
                {
                    if (replace)
                    {
                        entry.Value = value;
                    }
                    else
                    {
#if DEBUG
                        var msg = string.Format("ADDING THE KEY {0} TWICE TO THE SIMPLE TABLE!", key);
                        System.Diagnostics.Debug.Assert(true, msg);

#if USE_UNITY
                        UnityEngine.Debug.LogError(msg);
#endif
#endif
                    }
                }
                else
                {
                    // It's a collision, create an entry and add to the linked list of collisions
                    var newEntry = CreateEntry(table, key, value, hash);

                    // Find the last element of the collision chain
                    while (entry.Next != null)
                    {
                        entry = entry.Next;
                    }

                    entry.Next = newEntry;

                    inserted = true;

                    if (table.Count >= table.Capacity)
                    {
                        Expand(table);
                    }
                }
            }
            // Did not found, create and add an entry
            else
            {
                var newEntry = CreateEntry(table, key, value, hash);

                if (table.Count >= table.Capacity)
                {
                    Expand(table);
                }

                table.Entries[index] = newEntry;
                inserted             = true;
            }

            if (inserted)
            {
                table.Count++;
            }

            return(inserted);
        }