static void Main(string[] args) { Console.WriteLine("***** Fun with Class Types *****\n"); // Chamando constructor Default Motorcycle Motorcycle mc = new Motorcycle(); mc.PopAWheely(); // Chamando constructor Default // Chuck 10 MPH Car chuck = new Car(); chuck.PrintState(); // Mary 0 MPH Car mary = new Car("Mary"); mary.PrintState(); // Daisy 75 MPH Car daisy = new Car("Daisy", 75); daisy.PrintState(); Console.WriteLine("\n"); // Aloque e configure um objeto Car. Car myCar = new Car(); myCar.petName = "Henry"; myCar.currSpeed = 10; // Aumenta a velocidade de car algumas vezes e imprime o novo estado for (int i = 0; i <= 10; i++) { myCar.SpeedUp(5); myCar.PrintState(); } Console.WriteLine("\n"); Motorcycle c = new Motorcycle(5); c.setDriverName("Tiny"); c.PopAWheely(); Console.WriteLine("Rider name is {0}", c.name);// Imprime nome vazio Console.WriteLine("\n"); MakeSomeBikes(); Console.ReadLine(); }