/// <summary> /// Create a clone of this Vector /// </summary> /// <returns></returns> public new Vector4f Clone() { Vector4f v = new Vector4f(this.X, this.Y, this.Z, this.W); return(v); }
/// <summary> /// Checks wether or not the object is already stored in the List /// </summary> /// <param name="item">The Object you are looking for</param> /// <returns>true, if it was found</returns> public bool Contains(Vector4f item) { return(base.Contains(item)); }
/// <summary> /// insert a new Element /// </summary> /// <param name="index">The Index where the Element should be stored</param> /// <param name="item">The object that should be inserted</param> public void Insert(int index, Vector4f item) { base.Insert(index, item); }
/// <summary> /// remove an Element /// </summary> /// <param name="item">The object that should be removed</param> public void Remove(Vector4f item) { base.Remove(item); }
/// <summary> /// add a new Element /// </summary> /// <param name="item">The object you want to add</param> /// <returns>The index it was added on</returns> public int Add(Vector4f item) { return(base.Add(item)); }