Пример #1
0
        static void Main(string[] args)
        {
            Console.InputEncoding  = Encoding.UTF8;
            Console.OutputEncoding = Encoding.UTF8;

            //DomainCreator is an object creating all other objects.
            //It is supposed to be inherited by custom domain implementations.
            //(Example here for a 'basic' domain).
            DomainCreator basicCreator = new BasicCreator();

            //SimulationDataSet is the central class for all simulation data input.
            //It is supposed to be inherited by custom domain implementations.
            //Here, loads the data from a single XML string provided on the standard input.
            Console.WriteLine("Load XML simulation data from standard input…");
            SimulationDataSet simulationDataSet =
                basicCreator.LoadSimulationDataSetFromSingleXmlString(Console.In);

            //Prepare the simulation input data:
            //For some tasks, automatically create one task instance per crewman.
            simulationDataSet.AutoExpandTasks();

            //A dispatcher contains the logic for task dispatch (assignment strategy).
            //It is supposed to be inherited by custom domain implementations.
            DomainDispatcher dispatcher = new BasicDispatcher(simulationDataSet);

            dispatcher.OnTaskAssignment += (simulationTime, phase, crewman, task) =>
            {            //Event when a task is assigned to a crewman (task is null when ideling)
                Console.WriteLine("{0}\tCrewman “{1}” is assigned to the task “{2}”",
                                  simulationTime.ToStringUI(), crewman.Name,
                                  task == null ? "-" : task.Name);
                //Room to do something more with this event…
            };

            //The Simulator class is the simulation engine.
            //This one is _not_ supposed to be inherited.
            var simulator = new Simulator(simulationDataSet);

            simulator.OnErrorMessage         += (text) => Console.Error.WriteLine(text);
            simulator.OnPhaseTransitionBegin += (phase, nextPhase, simulationTime) =>
            {            //Event when starting a transition to the next phase of the scenario
                if (nextPhase == null)
                {
                    Console.WriteLine("{0}\tEnd of scenario.",
                                      simulationTime.ToStringUI());
                }
                else
                {
                    Console.WriteLine("{0}\tStart phase “{1}”",
                                      simulationTime.ToStringUI(), nextPhase.Name);
                }
                //Room to do something more with this event…
            };

            //Run one replication of the simulation.
            Console.WriteLine("Start simulation");
            if (!simulator.Run(timeOrigin: SimulationTime.Zero, domainDispatcher: dispatcher))
            {
                Console.Error.WriteLine("Error while running simulation!");
            }

            //Display some basic statistics.
            //It is up to implementers to gather more statistics.
            Console.WriteLine();
            Console.WriteLine("==== Example of statistics: cumulated work time ====");
            foreach (var crewman in simulationDataSet.Crew.Values)
            {
                Console.WriteLine("Crewman “{0}”:\t{1}", crewman.Name,
                                  crewman.CumulatedWorkTime.ToStringUI());
            }
        }
Пример #2
0
        static void Main(string[] args)
        {
            #region Load data
            Console.InputEncoding  = Encoding.UTF8;
            Console.OutputEncoding = Encoding.UTF8;
            int nbReplications;                 //Number of replications

            //DomainCreator is an object creating all other objects.
            //It is supposed to be inherited by custom domain implementations.
            //(Example here for a 'basic' domain).
            DomainCreator basicCreator = new BasicCreator();

            //SimulationDataSet is the central class for all simulation data input.
            //It is supposed to be inherited by custom domain implementations.
            SimulationDataSet simulationDataSet;
            try
            {
                nbReplications = args.Length > 0 ? Int32.Parse(args[0]) : 1;
                if (args.Length <= 1)
                {                //Usage 1
                    Console.WriteLine("Load data from standard input…\t({0})",
                                      DateTime.Now.ToString("o", CultureInfo.InvariantCulture));
                    simulationDataSet = basicCreator.LoadSimulationDataSetFromSingleXmlString(Console.In);
                }
                else if (args.Length == 5)
                {                //Usage 2
                    Console.WriteLine("Load data from files…\t({0})",
                                      DateTime.Now.ToString("o", CultureInfo.InvariantCulture));
                    simulationDataSet = basicCreator.LoadSimulationDataSetFromXml(path: args[1], workplaceName: args[2],
                                                                                  scenarioName: args[3], crewName: args[4]);
                }
                else
                {
                    throw new ArgumentException("Invalid number of arguments!");
                }
            }
            catch (Exception e)
            {
                Console.Error.WriteLine(e);
                Console.Error.WriteLine();
                Console.Error.WriteLine(Usage);
                return;
            }
            #endregion

            #region Prepare simulation
            Console.WriteLine("Prepare simulation…\t({0})", DateTime.Now.ToString("o", CultureInfo.InvariantCulture));

            //Prepare the simulation input data:
            //For some tasks, automatically create one task instance per crewman.
            simulationDataSet.AutoExpandTasks();                //For some tasks, automatically create one task instance per crewman

            //A dispatcher contains the logic for task dispatch (assignment strategy).
            //It is possible to implement custom dispatchers.
            DomainDispatcher dispatcher = new BasicDispatcher(simulationDataSet);
            dispatcher.OnTaskAssignment += (simulationTime, phase, crewman, task) =>
            {            //Event when a task is assigned to a crewman (task is null when ideling)
                Console.WriteLine("{0}\t{1}\t{2}\t{3}", simulationTime.ToStringUI(), phase, crewman,
                                  task == null ? "-" : task.ToString());
                //Room to do something more with this event…
            };

            //The Simulator class is the simulation engine.
            //This one is _not_ supposed to be inherited.
            var simulator = new Simulator(simulationDataSet);
            simulator.OnErrorMessage         += (text) => Console.Error.WriteLine(text);
            simulator.OnPhaseTransitionBegin += (phase, nextPhase, currentSimulationTime) =>
            {            //Event when starting a transition to the next phase of the scenario
                if (nextPhase == null)
                {
                    Console.WriteLine("{0}\t\tEnd of scenario.", currentSimulationTime.ToStringUI());
                }
                else
                {
                    Console.WriteLine("{0}\t{1}…", currentSimulationTime.ToStringUI(), nextPhase);
                }
                //Room to do something more with this event…
            };
            #endregion

            #region Run simulation
            var stopwatch = Stopwatch.StartNew();
            for (var n = 1; n <= nbReplications; n++)
            {
                Console.WriteLine("Start simulation #{0}:\t{1}, {2}, {3}…\t({4})",
                                  nbReplications, simulationDataSet.Workplace.Name, simulationDataSet.Crew.Name,
                                  simulationDataSet.Scenario.Name, DateTime.Now.ToString("o", CultureInfo.InvariantCulture));
                if (!simulator.Run(timeOrigin: SimulationTime.Zero, domainDispatcher: dispatcher))
                {
                    Console.Error.WriteLine("Error while running simulation {0}!", nbReplications);
                    break;
                }
                Console.WriteLine();
            }
            stopwatch.Stop();
            #endregion

            #region Display some statistics
            Console.WriteLine("==== Example of statistics: cumulated work time ====");
            //Display some basic statistics. It is up to implementors to gather more statistics.
            foreach (var crewman in simulationDataSet.Crew.Values)
            {
                Console.WriteLine("Crewman {0}:\t{1}", crewman, crewman.CumulatedWorkTime.ToStringUI());
            }
            Console.WriteLine();
            #endregion

            #region Display some performance statistics
            Console.WriteLine("==== Performance ====");
            Console.WriteLine("{0}-bit process of '.NET {1}' on '{2}' running '{3}'", Environment.Is64BitProcess ? 64 : 32,
                              Environment.Version, Environment.MachineName, Environment.OSVersion);
            Console.WriteLine("Simulation duration:\t{0}", stopwatch.Elapsed.ToString());
            var process = Process.GetCurrentProcess();
            Console.WriteLine("Total processor time:\t{0}", process.TotalProcessorTime);
            Console.WriteLine("Peak paged memory usage:\t{0}", process.PeakPagedMemorySize64);
            Console.WriteLine("End.\t({0})", DateTime.Now.ToString("o", CultureInfo.InvariantCulture));
            #endregion
        }