protected override void LoadContent() { ppManager.LoadContent(GraphicsDevice, Content); BuildData data = new BuildData(Texture2D.FromFile(GraphicsDevice, "Content\\Heightmaps\\default.jpg"), new Vector3(3.33f, 2.4f, 3.13f), Climate.Tropical, 0.8f, 0.04f, 2); WorldBuilder builder = new WorldBuilder(this, data); Thread builderThread = new Thread(new ThreadStart(builder.Build)); builderThread.Start(); ui.ScreenManager.ChangeScreen(new LoadScreen(ui.ScreenManager, builder, true)); }