protected override IEnumerator ExecuteRoutine()
        {
            Log.Info("Start Sim Deserialization Process...");

            SerializedWorld serializedWorld = NetSerializer.Deserialize <SerializedWorld>(_serializedData);

            SerializeUtilityX.DeserializeWorld(serializedWorld.WorldData, _simulationWorld.EntityManager);

            Dictionary <uint, byte[]> blobAssetsMap = new Dictionary <uint, byte[]>(serializedWorld.BlobAssets.Length);

            for (int i = 0; i < serializedWorld.BlobAssets.Length; i++)
            {
                blobAssetsMap.Add(serializedWorld.BlobAssets[i].Id, serializedWorld.BlobAssets[i].Data);
            }

            Dictionary <ComponentType, Type> compToManaged = new Dictionary <ComponentType, Type>();
            Dictionary <ComponentType, DynamicComponentTypeHandle> compToHandle = new Dictionary <ComponentType, DynamicComponentTypeHandle>();
            NativeArray <ArchetypeChunk> chunks = _simulationWorld.EntityManager.GetAllChunks(Allocator.TempJob);

            foreach (var item in BlobAssetDataDistributors.Values)
            {
                item.BeginDistribute(_simulationWorld);
            }

            // iterate over all chunks
            for (int i = 0; i < chunks.Length; i++)
            {
                ArchetypeChunk chunk = chunks[i];

                // iterate over all components in chunk
                foreach (ComponentType componentType in chunk.Archetype.GetComponentTypes())
                {
                    // get managed type
                    if (!compToManaged.TryGetValue(componentType, out Type managedType))
                    {
                        managedType = componentType.GetManagedType();
                        compToManaged[componentType] = managedType;
                    }

                    // if collector exists for given component, invoke it
                    if (BlobAssetDataDistributors.TryGetValue(managedType, out IPtrObjectDistributor collector))
                    {
                        // get componentTypeHandle (necessary for chunk data access)
                        if (!compToHandle.TryGetValue(componentType, out DynamicComponentTypeHandle typeHandle))
                        {
                            typeHandle = _simulationWorld.EntityManager.GetDynamicComponentTypeHandle(componentType);
                            compToHandle[componentType] = typeHandle;
                        }

                        // invoke!
                        collector.Distribute(typeHandle, chunk, blobAssetsMap);
                    }
                }
            }
            chunks.Dispose();

            foreach (var item in BlobAssetDataDistributors.Values)
            {
                item.EndDistribute();
            }

            Log.Info("Sim Deserialization Complete!");
            TerminateWithSuccess();

            yield break;
        }
Пример #2
0
        protected override IEnumerator ExecuteRoutine()
        {
            Log.Info("Start Sim Serialization Process...");

            Dictionary <uint, byte[]>        blobAssetsMap = new Dictionary <uint, byte[]>();
            Dictionary <ComponentType, Type> compToManaged = new Dictionary <ComponentType, Type>();
            Dictionary <ComponentType, DynamicComponentTypeHandle> compToHandle = new Dictionary <ComponentType, DynamicComponentTypeHandle>();
            NativeArray <ArchetypeChunk> chunks = _simulationWorld.EntityManager.GetAllChunks(Allocator.TempJob);

            foreach (var item in BlobAssetDataCollectors.Values)
            {
                item.BeginCollect(_simulationWorld);
            }

            // iterate over all chunks
            for (int i = 0; i < chunks.Length; i++)
            {
                ArchetypeChunk chunk = chunks[i];

                // iterate over all components in chunk
                foreach (ComponentType c in chunk.Archetype.GetComponentTypes())
                {
                    ComponentType componentType = c;
                    componentType.AccessModeType = ComponentType.AccessMode.ReadOnly;

                    // get managed type
                    if (!compToManaged.TryGetValue(componentType, out Type managedType))
                    {
                        managedType = componentType.GetManagedType();
                        compToManaged[componentType] = managedType;
                    }

                    // if collector exists for given component, invoke it
                    if (BlobAssetDataCollectors.TryGetValue(managedType, out IPtrObjectCollector collector))
                    {
                        // get componentTypeHandle (necessary for chunk data access)
                        if (!compToHandle.TryGetValue(componentType, out DynamicComponentTypeHandle typeHandle))
                        {
                            typeHandle = _simulationWorld.EntityManager.GetDynamicComponentTypeHandle(componentType);
                            compToHandle[componentType] = typeHandle;
                        }

                        // invoke!
                        collector.Collect(typeHandle, chunk, blobAssetsMap);
                    }
                }
            }
            chunks.Dispose();

            foreach (var item in BlobAssetDataCollectors.Values)
            {
                item.EndCollect();
            }

            SerializedWorld serializedWorld = new SerializedWorld();

            {
                serializedWorld.BlobAssets = new SerializedWorld.BlobAsset[blobAssetsMap.Count];
                int i = 0;
                foreach (var item in blobAssetsMap)
                {
                    serializedWorld.BlobAssets[i] = new SerializedWorld.BlobAsset()
                    {
                        Id   = item.Key,
                        Data = item.Value,
                    };
                    i++;
                }
            }

            serializedWorld.WorldData = SerializeUtilityX.SerializeWorld(_simulationWorld.EntityManager, out object[] referencedObjects);

            SerializationData = NetSerializer.Serialize(serializedWorld);

            foreach (var obj in referencedObjects)
            {
                Log.Warning($"The ECS simulation references {obj}, which is a managed object. " +
                            $"This is not allowed for now due to serialization");
            }

            Log.Info("Sim Serialization Complete!");
            TerminateWithSuccess();
            yield break;
        }