protected override void LoadContent() { sky = new Sky(sim); sky.LoadContent(sim.Content); weather = new Weather(sim); weather.LoadContent(); wildlife = new Wildlife(sim); wildlife.LoadContent(); lighting = new Lighting(this); PresentationParameters pp = GraphicsDevice.PresentationParameters; worldRenderTarget = new RenderTarget2D(GraphicsDevice, pp.BackBufferWidth, pp.BackBufferHeight, 1, SurfaceFormat.Color); }