Пример #1
0
 /// <summary>
 /// Creates a line which joins the parent NodeControl to the join line
 /// </summary>
 private void AddParentToChildLine(double left, double top, FrameworkElement control, HierarchyNode node)
 {
     double center = left + (control.Width / 2);
     double lineTop = top + control.Height;
     AddLine(center, center, lineTop, lineTop + (LevelSpacing / 2), node);
 }
Пример #2
0
        /// <summary>
        /// Recursive method which adds the HierarchyNode controls and lines used to create the tree
        /// </summary>
        /// <param name="top">Top margin of the NodeControl</param>
        /// <param name="left">Left margin of the NodeControl</param>
        /// <param name="node">Node used to reference the NodeControl and children to display</param>
        /// <param name="nodeHasParents">used to notify method that the node has no parents</param>
        /// <returns></returns>
        private double AddControl(double top, double left, HierarchyNode node, bool nodeHasParents)
        {
            double controlLeft = left;

            FrameworkElement nodeControl = node.Control;

            //Determine the placement and display all children first
            if (node.Children.Count > 0)
            {
                double lineTop = top + nodeControl.Height + (LevelSpacing / 2);
                double childTop = top + nodeControl.Height + LevelSpacing;
                double childLeft = left;

                //Add child controls to canvas first
                foreach(HierarchyNode child in node.Children)
                    childLeft = AddControl(childTop, childLeft, child, true);

                //Create horizontal join line to visually join children to parent
                double firstNodePoint = node.Children.First().Control.Margin.Left + (node.Children.First().Control.Width / 2);
                double lastNodePoint = node.Children.Last().Control.Margin.Left + (node.Children.Last().Control.Width / 2);
                AddLine(firstNodePoint, lastNodePoint, lineTop, lineTop, node);

                //Find center of join line to create parent line
                double centerPoint = firstNodePoint + ((lastNodePoint - firstNodePoint) / 2);
                controlLeft = centerPoint - (nodeControl.Width / 2);

                left = childLeft + ChildSpacing;
            }
            else
            {
                //Node has no children so no need to recalculate left position of NodeControl
                left += nodeControl.Width + ChildSpacing;
            }

            //Visually join node to parent
            if (nodeHasParents)
                AddChildToParentLine(controlLeft, top, nodeControl, node);

            //Visually join node to children
            if (node.Children.Count > 0)
                AddParentToChildLine(controlLeft, top, nodeControl, node);

            //Finally add NodeControl to canvas
            nodeControl.Margin = new Thickness(controlLeft, top, 0, 0);
            LayoutRoot.Children.Add(node.Control);

            if (double.IsNaN(LayoutRoot.Height) || LayoutRoot.Height < top + nodeControl.Height + 10)
                LayoutRoot.Height = top + nodeControl.Height + ChildSpacing;

            return left;
        }
Пример #3
0
 /// <summary>
 /// Refactored method used to display lines in the tree
 /// </summary>
 private void AddLine(double x1, double x2, double y1, double y2, HierarchyNode node)
 {
     Line newLine = new Line();
     newLine.X1 = x1;
     newLine.X2 = x2;
     newLine.Y1 = y1;
     newLine.Y2 = y2;
     newLine.Stroke = this.lineBrush;
     newLine.Tag = node;
     LayoutRoot.Children.Add(newLine);
 }
Пример #4
0
 /// <summary>
 /// Creates a line which joins the child NodeControl to the join line
 /// </summary>
 private void AddChildToParentLine(double left, double top, FrameworkElement control, HierarchyNode node)
 {
     double center = left + (control.Width / 2);
     AddLine(center, center, top - (LevelSpacing / 2), top, node);
 }